hi softimage list,

i have an ice issue:

i want to have a fixed number of particles on a mesh -
so i decided to place a polygon on every particle position
this polygon islands mesh then can be enveloped and deform and the
particles should stay at polygonPosition and are oriented by the polygon
too.

so far no big deal.

but i want to cache out a certain Particle Size Animation and apply it to
this particles on the poly island mesh.

the particle cache has exactly the same count of particles as the mesh has
polygons and the ids match too!

normally i thought the "Switch Context" node works for that but i have no
success !

any ideas?

cheers,
Vincent




-- 
Vincent Langer
Leonberger Str. 38
71638 Ludwigsburg
+49 176 965 177 61
  • [no subject] Vincent Langer
    • Re: Alan Fregtman

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