hi softimage list, i have an ice issue:
i want to have a fixed number of particles on a mesh - so i decided to place a polygon on every particle position this polygon islands mesh then can be enveloped and deform and the particles should stay at polygonPosition and are oriented by the polygon too. so far no big deal. but i want to cache out a certain Particle Size Animation and apply it to this particles on the poly island mesh. the particle cache has exactly the same count of particles as the mesh has polygons and the ids match too! normally i thought the "Switch Context" node works for that but i have no success ! any ideas? cheers, Vincent -- Vincent Langer Leonberger Str. 38 71638 Ludwigsburg +49 176 965 177 61

