I wrote an update command which gets triggered on end scene open, or end file 
import.

In essence the command scans the scene for custom properties and compares a 
'version' parameter in the property with the version of the plugin installed in 
the user's workgroup(s).  If the version of the property in the scene is older 
than the installed version, then the property is replaced with the latest 
version while copying parameter values across to the new property.

The caveat is the case where the custom property resides in a referenced model 
and therefore cannot be replaced due to read-only permissions.  You'll need to 
add code to handle that case either by loading the model locally and updating 
it, or ignoring the problem but warning the user.

I would also strongly suggest storing any data dependencies outside of the 
custom property (eg: URLs to help documentation, SQL query commands used in 
PPGLayout, etc...).  This will avoid having to revisit each and every scene to 
update them when a change is made.

Matt






From: [email protected] 
[mailto:[email protected]] On Behalf Of Szabolcs Matefy
Sent: Saturday, October 13, 2012 7:28 AM
To: [email protected]
Subject: PPG question

Hey guys

I've got a plugin I wrote, and I change it frequently. The plugin is used in 
the company. The PPG of the plugin is saved on the Scene root object. How can I 
make sure that the PPG is always refreshed, and have the additional paramteres, 
useritems, I add?

At this moment the users must delete the PPG whenever I change the Layout of 
the PPG, otherwise they do not have the new ui items..

Cheers


Szabolcs
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