Regex is the devil. -------------------------------------------- Eric Thivierge http://www.ethivierge.com
On Wed, Oct 17, 2012 at 11:52 AM, Xavier Lapointe <[email protected]>wrote: > You should use Regex because it's awesome! > > :P > > > On Wed, Oct 17, 2012 at 10:33 AM, Eric Thivierge <[email protected]>wrote: > >> Especially when mine is open source.... :\ >> >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> On Wed, Oct 17, 2012 at 10:30 AM, Adam Sale <[email protected]> wrote: >> >>> Thanks for the update Eric... >>> I still wonder why there isn't a built in renamer for Softimage... >>> >>> >>> On Tue, Oct 16, 2012 at 4:05 PM, Eric Thivierge <[email protected]>wrote: >>> >>>> Thanks Jo. It's been a lot of tinkering over the years I've been using >>>> / building it. >>>> >>>> For the object types, you can actually edit the NameTemplate.txt file >>>> that is in the addon to your liking. This will allow you to name the object >>>> types and define a suffix for them as you wish. You can add more / less if >>>> needed as well. Maybe I should make this a bit mroe dynamic and have some >>>> buttons to allow you to change the object type names without having to edit >>>> the file. >>>> >>>> Thanks for the feedback. >>>> >>>> -------------------------------------------- >>>> Eric Thivierge >>>> http://www.ethivierge.com >>>> On Wed, Oct 17, 2012 at 7:27 AM, jo benayoun <[email protected]>wrote: >>>> >>>>> useful tool eric, looks really mature! >>>>> >>>>> Usually, we are used to deal with our personal nc, for example, I use >>>>> to always use "bon" for whatever obj that will be use for the skeleton. >>>>> I have observed three different major usages in rigging for naming >>>>> stuff: >>>>> - there is people who name their stuff after the scene object type >>>>> ("crv", "null", "msh") >>>>> - others after the usage/function of the object ("def", "cns", >>>>> "upv") >>>>> - the originals who are mixing both. =) >>>>> I would actually love to see a tool that is able be adapted to my >>>>> personal preferences and that let me the choice to switch to the others >>>>> (for example in the case number two, fields are defaulted to the softimage >>>>> type which is mapped then to the right name Ive chose earlier). >>>>> Also, I'm used to use this "bon" suffix for my skeleton objects. But >>>>> my studio use a different name for those stuff. When it comes to rename >>>>> my >>>>> object with the right suffix, I would instead of typing the suffix used by >>>>> my company, the suffix I know and am used to use, "bon", the tool would >>>>> make for me the correct mapping. >>>>> just some ideas ... >>>>> -- jo >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> 2012/10/16 Eric Thivierge <[email protected]> >>>>> >>>>>> https://github.com/downloads/EricTRocks/ET_Tools<https://github.com/downloads/EricTRocks/ET_Tools/ET_Naming_3.00.zip> >>>>> >>>>> >>>>> >>>> >>> >> > > > -- > Xavier >

