Regex is the devil.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Wed, Oct 17, 2012 at 11:52 AM, Xavier Lapointe
<[email protected]>wrote:

> You should use Regex because it's awesome!
>
> :P
>
>
> On Wed, Oct 17, 2012 at 10:33 AM, Eric Thivierge <[email protected]>wrote:
>
>> Especially when mine is open source.... :\
>>
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Wed, Oct 17, 2012 at 10:30 AM, Adam Sale <[email protected]> wrote:
>>
>>> Thanks for the update Eric...
>>> I still wonder why there isn't a built in renamer for Softimage...
>>>
>>>
>>> On Tue, Oct 16, 2012 at 4:05 PM, Eric Thivierge <[email protected]>wrote:
>>>
>>>> Thanks Jo. It's been a lot of tinkering over the years I've been using
>>>> / building it.
>>>>
>>>> For the object types, you can actually edit the NameTemplate.txt file
>>>> that is in the addon to your liking. This will allow you to name the object
>>>> types and define a suffix for them as you wish. You can add more / less if
>>>> needed as well. Maybe I should make this a bit mroe dynamic and have some
>>>> buttons to allow you to change the object type names without having to edit
>>>> the file.
>>>>
>>>> Thanks for the feedback.
>>>>
>>>> --------------------------------------------
>>>> Eric Thivierge
>>>> http://www.ethivierge.com
>>>> On Wed, Oct 17, 2012 at 7:27 AM, jo benayoun <[email protected]>wrote:
>>>>
>>>>> useful tool eric, looks really mature!
>>>>>
>>>>> Usually, we are used to deal with our personal nc, for example, I use
>>>>> to always use "bon" for whatever obj that will be use for the skeleton.
>>>>> I have observed three different major usages in rigging for naming
>>>>> stuff:
>>>>>   - there is people who name their stuff after the scene object type
>>>>> ("crv", "null", "msh")
>>>>>   - others after the usage/function of the object ("def", "cns",
>>>>> "upv")
>>>>>   - the originals who are mixing both. =)
>>>>> I would actually love to see a tool that is able be adapted to my
>>>>> personal preferences and that let me the choice to switch to the others
>>>>> (for example in the case number two, fields are defaulted to the softimage
>>>>> type which is mapped then to the right name Ive chose earlier).
>>>>> Also, I'm used to use this "bon" suffix for my skeleton objects.  But
>>>>> my studio use a different name for those stuff.  When it comes to rename 
>>>>> my
>>>>> object with the right suffix, I would instead of typing the suffix used by
>>>>> my company, the suffix I know and am used to use, "bon", the tool would
>>>>> make for me the correct mapping.
>>>>> just some ideas ...
>>>>> -- jo
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> 2012/10/16 Eric Thivierge <[email protected]>
>>>>>
>>>>>> https://github.com/downloads/EricTRocks/ET_Tools<https://github.com/downloads/EricTRocks/ET_Tools/ET_Naming_3.00.zip>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>
>
> --
> Xavier
>

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