Yeah, it looks like the interactive pivot overrides the pivot parameters of
the kinematics property. It lives in its own universe. Confusing...

On Wed, Oct 24, 2012 at 7:23 AM, Szabolcs Matefy <[email protected]>wrote:

> But I’m afraid that the current pivot (the one the artist repositioned
> with the ALT key) is not accessible. It would be really nice to have it…**
> **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Martin
> *Sent:* Monday, October 22, 2012 9:40 AM
>
> *To:* [email protected]
> *Subject:* Re: Scripting question****
>
> ** **
>
> Hi,****
>
> ** **
>
> That's the Center position, which is not the same as the obj's pivot.****
>
> ** **
>
> obj.posx.value = Center Position in X****
>
> obj.pposx.value = Pivot Local Position in X (distance from the obj center)
> ****
>
> ** **
>
> btw,****
>
> obj.pposx.value = obj.kinematics.local.pposx.value****
>
> ** **
>
> M.Yara****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> On Sat, Oct 20, 2012 at 8:52 PM, julien carmagnac <
> [email protected]> wrote:****
>
> Hi
> Correct me if i'm wrong but your pivot position is your object position,
> that you can get with kinematics ("myObj.Kinematics.Local.posx.Value",
> etc.).****
>
>
>
> ****
>
> 2012/10/18 Szabolcs Matefy <[email protected]>****
>
> Thanks, that was I afraid of…thanks anyway!****
>
>  ****
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *patrick nethercoat
> *Sent:* Thursday, October 18, 2012 2:22 PM
> *To:* [email protected]
> *Subject:* Re: Scripting question****
>
>  ****
>
> AFAIK pivot position is transient, only related to a specific
> transformation. You can set it with scripting but it doesn't get stored.
>
> ****
>
> On 18 October 2012 13:10, Szabolcs Matefy <[email protected]> wrote:***
> *
>
> Hi****
>
>  ****
>
> I need to get the position of the pivot…is it possible to get it via
> scripting?****
>
>  ****
>
>  ****
>
> Cheers****
>
>  ****
>
>  ****
>
> Szabolcs****
>
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> ** **
>
> ** **
>



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- Ciaran

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