Why not install Softimage 2011.5 to do your fbx stuff - we know it works in this version.
S. Sandy Sutherland<mailto:[email protected]> | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] <http://triggerfish.co.za/en> [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] <http://www.facebook.com/triggerfishanimation> [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] <http://www.twitter.com/triggerfishza> ________________________________ From: [email protected] [[email protected]] on behalf of Debdas Mohanty [[email protected]] Sent: 30 October 2012 07:45 To: [email protected] Subject: Re: Importing FBX from Maya to SI Hello Min Rui, The option you mentioned is not going to help because its fixed to frame rate 30. we cant change it to 24 now in 2013. this horrible. Alok and Manny as you informed that freeze transform, causes the problem, that is true for 2013. If you check in 2011.5 and just change the frame rate option it works perfectly. I tested 2 ways with freeze transform objects and animate the objects. Case 1: created a sphere in maya(Frame Rate 24)>Transformed to different space>freeze transformation> animate 24 frames>export fbx Result: Imported in Si2013: than 30 key frames generated. in between frame number 1 and 24. Imported in Si2011.5: ( Frame rate30 ) Same result as XSI2013 Imported In SI 2011.5 ( Frame rate 24 ).. 24 Frames Generated without any decimal frame values. PERFECT Case 2: created a sphere in maya (Frame Rate 24)>Transformed to different space> animate 24 frames>export fbx Result: Imported in Si2013: 2 key frames generated. On frame number 1 and 24. Imported in Si2011.5: ( Frame rate30 ) 2 key frames generated. On frame number 1 and 24. Imported In SI 2011.5 ( Frame rate 24 ).. 2 key frames generated. On frame number 1 and 24. AD changed the option of Crosswalk and Now its showing all the errors. Any Solution please??????????

