Maybe this?
http://www.sajjadamjad.com/plugins.html#Mapify
On 10/11/2012 9:36 AM, Eric Deren wrote:
Happy Saturday (except for folks where it's already Sunday):
I've got a scene with thousands of stationary objects, and I want to
take the current lighting/material/texturing solution of the entire
scene and bake it into constant-shaded texture(s) for render
optimization. Is there an easy way to do that? I can easily
generate a directory full of rendermaps for every object, but applying
each of them to each object as a constant-shaded texture seems like
something I'd have to script. I'd love to be wrong here.
It seems like this is something the real-time folks would need to do
all the time, so I was surprised when the solution wasn't readily
apparent.
Does anyone have experience with this? Thank you in advance!
-Eric