funny thing is, after 5 min spending with it I've just come up with something 
nice. and now i am setting it up in the current job with massive underwater air 
bubbles and dirt.
thanks guys for the unintended inspiration ;)
me like !


Am 13.11.2012 um 16:05 schrieb Guillaume Laforge 
<[email protected]>:

> I can understand your point Sebastian as I also often got trouble getting the 
> right behaviour with my Curl Noise compound :). But it can be very good to 
> fake fluid simulation on large scale things like dust (as it is not dependant 
> of the size of the particle cloud).
> 
> 
> On Tue, Nov 13, 2012 at 8:54 AM, Sebastian Kowalski <[email protected]> wrote:
> I've never got anything useful out of that compound and went with some custom 
> forces, guess i need to give it another shot.
> 
> 
> 
> Am 13.11.2012 um 14:37 schrieb Rob Chapman <[email protected]>:
> 
>> this one is not in 'production' but all the movement is entirely curlnoise 
>> driven
>> 
>> https://vimeo.com/46850549
>> 
>> 
>> 
>> 
>> 
>> On 13 November 2012 13:34, Rob Chapman <[email protected]> wrote:
>> Haha OK Guillaume, here is one for you where these 'invisible effects' were 
>> the main feature of the commercial.  Exocortex Slipstream and Mootzoids 
>> emfluid were used predominantly throughout also but I remember curlnoise is 
>> used a lot of the dots streaming off the torch carrier.
>> 
>> https://vimeo.com/41491466
>> 
>> cheers
>> 
>> Rob
>> 
>> 
>> On 13 November 2012 13:25, Guillaume Laforge 
>> <[email protected]> wrote:
>> Thanks for the answers. So it sounds like a good compound for invisible 
>> effects :D.
>> 
>> 
>> On Tue, Nov 13, 2012 at 8:22 AM, Rob Chapman <[email protected]> wrote:
>> likewise, lots of small dust / pollen / bubbles effects on top and hardly 
>> noticeable on vimeo,essentially any turbulence that is needed without the 
>> valleys :)
>> 
>> 
>> 
>> On 13 November 2012 13:06, Ciaran Moloney <[email protected]> wrote:
>> On Tue, Nov 13, 2012 at 12:22 PM, Andy Nicholas <[email protected]> 
>> wrote:
>>  Sure thing. It's attached.
>> 
>> Yep, for some reason the version of the compound included with our current
>> install of XSI is broken, but Michal's version works fine.
>> 
>> Yes, you're right the factory version is broken (sort of). I was loading a 
>> working version from my own workgroup - I must have experienced this issue, 
>> then promptly forgot all about it. 
>> However, if you add the compound through the ICE > After emission menu, then 
>> the working compound (version 1.1) is placed in the ICE tree. If you drag 
>> and drop from the preset browser, then version 1.0 with missing connections 
>> is added. Weird.
>> 
>> 
>> I'm curious to know if other people used it in production!
>> 
>> I've used it a few times for floaty pollen and plankton effects. It gives a 
>> really nice and fast fluid motion. Unfortunately those kinds of little 
>> elements don't survive web compression...
>> 
>>  
>> 
>> 
>> 
>> 
>> 
>> 
> 
> 

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