funny thing is, after 5 min spending with it I've just come up with something nice. and now i am setting it up in the current job with massive underwater air bubbles and dirt. thanks guys for the unintended inspiration ;) me like !
Am 13.11.2012 um 16:05 schrieb Guillaume Laforge <[email protected]>: > I can understand your point Sebastian as I also often got trouble getting the > right behaviour with my Curl Noise compound :). But it can be very good to > fake fluid simulation on large scale things like dust (as it is not dependant > of the size of the particle cloud). > > > On Tue, Nov 13, 2012 at 8:54 AM, Sebastian Kowalski <[email protected]> wrote: > I've never got anything useful out of that compound and went with some custom > forces, guess i need to give it another shot. > > > > Am 13.11.2012 um 14:37 schrieb Rob Chapman <[email protected]>: > >> this one is not in 'production' but all the movement is entirely curlnoise >> driven >> >> https://vimeo.com/46850549 >> >> >> >> >> >> On 13 November 2012 13:34, Rob Chapman <[email protected]> wrote: >> Haha OK Guillaume, here is one for you where these 'invisible effects' were >> the main feature of the commercial. Exocortex Slipstream and Mootzoids >> emfluid were used predominantly throughout also but I remember curlnoise is >> used a lot of the dots streaming off the torch carrier. >> >> https://vimeo.com/41491466 >> >> cheers >> >> Rob >> >> >> On 13 November 2012 13:25, Guillaume Laforge >> <[email protected]> wrote: >> Thanks for the answers. So it sounds like a good compound for invisible >> effects :D. >> >> >> On Tue, Nov 13, 2012 at 8:22 AM, Rob Chapman <[email protected]> wrote: >> likewise, lots of small dust / pollen / bubbles effects on top and hardly >> noticeable on vimeo,essentially any turbulence that is needed without the >> valleys :) >> >> >> >> On 13 November 2012 13:06, Ciaran Moloney <[email protected]> wrote: >> On Tue, Nov 13, 2012 at 12:22 PM, Andy Nicholas <[email protected]> >> wrote: >> Sure thing. It's attached. >> >> Yep, for some reason the version of the compound included with our current >> install of XSI is broken, but Michal's version works fine. >> >> Yes, you're right the factory version is broken (sort of). I was loading a >> working version from my own workgroup - I must have experienced this issue, >> then promptly forgot all about it. >> However, if you add the compound through the ICE > After emission menu, then >> the working compound (version 1.1) is placed in the ICE tree. If you drag >> and drop from the preset browser, then version 1.0 with missing connections >> is added. Weird. >> >> >> I'm curious to know if other people used it in production! >> >> I've used it a few times for floaty pollen and plankton effects. It gives a >> really nice and fast fluid motion. Unfortunately those kinds of little >> elements don't survive web compression... >> >> >> >> >> >> >> >> > >

