I had used strands to drive the emTopologizer with the use of the emTools.
The result is here http://www.vimeo.com/52658670 and here
http://www.vimeo.com/52810210.
The first one is a static mesh and the second one is a deformed mesh and
that should be the thing what you need.
To match the strand to the deformed mesh, i have used after the Simulate
Particles compound a Get Closed Location on Geometry to set the point
positions.
The next compound is a selfmade strand generator, but the Generate Strand
Trails also work.
After that a second Get Closest Location on Geometry is used. Inside this
compound i replace the self.PoinPosition with a self.StrandPosition and the
output positions are pluged in a Set Data to set the self.StrandPositions.

Hope that helps.

Stephan


2012/11/13 Rob Chapman <[email protected]>

> in Modelling stack store the location positions (in relation to the mesh)
> for each particle strands head and tail that you want, then in simulation
> stack on every frame set it?
>
>
>
> On 13 November 2012 13:40, Darren Blencowe | VOODOO <
> [email protected]> wrote:
>
>> Hi Folks,****
>>
>> ** **
>>
>> We’re trying to use Eric’s align on velocity compounds on meshes that are
>> being deformed – then trying to keep the particles [strands – head and
>> tail] stuck to the mesh so the tail segments as well as the head remain
>> stuck to the continually updating mesh.****
>>
>> ** **
>>
>> Any pointers, suggestions, two cents appreciated!****
>>
>> ** **
>>
>> Thanks,****
>>
>> ** **
>>
>> D.****
>>
>
>

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