I had used strands to drive the emTopologizer with the use of the emTools. The result is here http://www.vimeo.com/52658670 and here http://www.vimeo.com/52810210. The first one is a static mesh and the second one is a deformed mesh and that should be the thing what you need. To match the strand to the deformed mesh, i have used after the Simulate Particles compound a Get Closed Location on Geometry to set the point positions. The next compound is a selfmade strand generator, but the Generate Strand Trails also work. After that a second Get Closest Location on Geometry is used. Inside this compound i replace the self.PoinPosition with a self.StrandPosition and the output positions are pluged in a Set Data to set the self.StrandPositions.
Hope that helps. Stephan 2012/11/13 Rob Chapman <[email protected]> > in Modelling stack store the location positions (in relation to the mesh) > for each particle strands head and tail that you want, then in simulation > stack on every frame set it? > > > > On 13 November 2012 13:40, Darren Blencowe | VOODOO < > [email protected]> wrote: > >> Hi Folks,**** >> >> ** ** >> >> We’re trying to use Eric’s align on velocity compounds on meshes that are >> being deformed – then trying to keep the particles [strands – head and >> tail] stuck to the mesh so the tail segments as well as the head remain >> stuck to the continually updating mesh.**** >> >> ** ** >> >> Any pointers, suggestions, two cents appreciated!**** >> >> ** ** >> >> Thanks,**** >> >> ** ** >> >> D.**** >> > >

