I suspect it might be converting those values to quaternions internally,
and well, you can't have revolutions in quaternions.

I don't know off the top of my head what to do, but if I have an eureka
moment I'll let you know.


On Wed, Nov 14, 2012 at 5:05 PM, Jonathan Laborde <[email protected]>wrote:

> I tried to cache the same original value in a custom attribute, Alan was
> suggesting that maybe AngularVelocity was a Softimage dedicated attribute
> that had to follow certain rules or something. Alas, with a custom rotation
> attribute the restult is the same. Softimage is messing with my values!
>
>
> On Wed, Nov 14, 2012 at 4:58 PM, Xavier Lapointe <[email protected]
> > wrote:
>
>> I think you could just apply this logic when you output, unless when you
>> use the cache again it starts flipping again, which would be utterly odd.
>>
>> Unless you deal with a specific case of super high revolution, from one
>> frame to the other it shouldn't spin more than 360 ... I guess.
>>
>> As for the flipping, I can't really tell, could be many things.
>>
>> Maybe other guys will have some points to add as well.
>>
>> Cheers!
>>
>
>

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