Well, saving your stuff to ass means you save on the exporting step, which
is a little slow if you have a lot of geo.

If you export ass then render.... every time... you're not gaining
anything; you're doing what SItoA already does. However, if you export an
ass, then reuse it in several other scenes as a standin, you save a lot of
time there.

At work we have polished some workflows and scripts to handle solid rigs
(like most robotic/mechanical things) so that each solid part that moves as
one is exported to its own ass file. We have a "render rig" that is super
duper light lowpoly version of each "segment" and it renders blazing fast
thanks to Arnold standins. :)



On Wed, Nov 14, 2012 at 5:48 PM, Ben Beckett <[email protected]> wrote:

> Hi All
>
> Just quick one.
>
> The way I see it is that if I export a large scene to the ass format so
> when I render it renders quicker.
>
> Though I still have to export the Ass file before I render, So if am not
> doing it when I render, were is the time saving it still needs to be
> exported either way .
>
> Any one have any thoughts on this or am I talking rubbish!
>
> Thanks
> Ben
>
>

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