Well, saving your stuff to ass means you save on the exporting step, which is a little slow if you have a lot of geo.
If you export ass then render.... every time... you're not gaining anything; you're doing what SItoA already does. However, if you export an ass, then reuse it in several other scenes as a standin, you save a lot of time there. At work we have polished some workflows and scripts to handle solid rigs (like most robotic/mechanical things) so that each solid part that moves as one is exported to its own ass file. We have a "render rig" that is super duper light lowpoly version of each "segment" and it renders blazing fast thanks to Arnold standins. :) On Wed, Nov 14, 2012 at 5:48 PM, Ben Beckett <[email protected]> wrote: > Hi All > > Just quick one. > > The way I see it is that if I export a large scene to the ass format so > when I render it renders quicker. > > Though I still have to export the Ass file before I render, So if am not > doing it when I render, were is the time saving it still needs to be > exported either way . > > Any one have any thoughts on this or am I talking rubbish! > > Thanks > Ben > >

