Im just playing around with the ogl shaders in soft. I had a few questions. The documentation seems to be pretty light in this area.
Just starting with the spot light preset, i got textures working on it, but now I want to get the shadow mapping working. The docs on that say that 3 things need to be met to make it work. 1: spot light or points lights only, 2: shadows enabled, 3 activate realtime shadows option in display. Seems to easy to be true, with all that activated, it isn't working. I imagine that something needs to be added to the vertex and fragment programs. I found this page: http://www.gamedev.net/topic/316147-glsl-shadow-mapping/page__p__3026490#entry3026490 That gives a little insight to how to handle that. But I guess, if this is the way to go, is there a build in uniform to hold the sampler2dShadow texture? I can add one with the OGLtexture node, but then what do I plug into that... just a little confused where to go from here... thanks for any help. jimmy

