Sorry, I just realized that my setup works fine for 32 textures, but for
900 it would create a insane amount of mix_8_colors nodes which would
slow the render down considerably.
Then you might be interested in the new UDIM support in SItoA 2.5.0.
It would place the texture at the right spot from it name only, given
you have the right projection already setup.
On 11/23/2012 5:26 PM, Francois Lord wrote:
I don't think there is something in Soft to do it for you, but you can
certainly script it.
I've done it for an Earth asset with 32 textures 21k on a poly sphere
with a standard spherical projection.
It wasn't very hard.
On 11/23/2012 6:08 PM, Ponthieux, Joey wrote:
Hello,
I want to create a large terrain texture comprised of several hundred
adjacent orthographic geotiff image files. Each file is a high res
image. The grid will be about 30 images by 30 images, 900 images
total. In whole they make up a very large texture that would
otherwise not be efficient as a single image if composited into one
large file. I want to apply them all to a single nurbs grid, as
opposed to multiple surface grids one texture per surface. Is there
currently a texture projection that will easily handle this and
predefine x positions by x positions that the textures can be applied
to or does this require a complex manual setup. So what I want would
be similar to the texture grid but where each cell in the grid
receives a different texture file. My guess is that this does not
exist natively, can't find anything in 2010sp1 to do it. Will have
2013 up and running soon. Is there an addon that someone has created
to accomplish this? Is this possible in ICE now?