There's plenty of data in the samples project to make large scene files.

Create a few high resolution objects, rig them to the default skeleton, apply 
all the sample motion capture data from Jaiqua and Clubbot, duplicate that data 
a bunch of times, then paste to the timeline as plotted FCurves.

In our production one fully rigged character of 20,000 polygons, 75 enveloped 
bones/nulls, with 60,000 frames of FCurve animation data spanning 1,000 
parameters will equal about 130 MB on disc as a scene file.  That's with the 
rig referenced in the scene.  The rig consumes another 20 MB.  Soooo, make 
something like that and dupilcate it 20 times in a scene and you'll have a 2 GB 
file.  Primarily FCurve data creating the size.


Matt




________________________________
From: [email protected] 
[[email protected]] On Behalf Of Raffaele Fragapane 
[[email protected]]
Sent: Monday, November 26, 2012 2:04 PM
To: [email protected]
Subject: Re: Softimage crash when loading a 2gb scene

Last I tried to repro that, but it was a while ago, just duplicating geometry 
ad nauseam until the scene file inflated enough was hit and miss.
Making a deep hierarchy of nulls, duplicating it, and daisy chain constraining 
it a few times (dozens) and having the geo under that though would always mess 
things up bang on at the file size limit mark.

You can give that a shot, maybe it still "works", or rather, doesn't :)

On Mon, Nov 26, 2012 at 9:01 PM, Chris Chia 
<[email protected]<mailto:[email protected]>> wrote:
Forgot to mention that it would be better to give us a working file (before it 
hits the 2gb data) which can be opened and tell us what steps you did to make 
it not working when you tried to reopen again...

Just provide the link to your dropbox here :D

Chris

-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Chris Chia
Sent: Monday, November 26, 2012 5:58 PM
To: [email protected]<mailto:[email protected]>
Subject: RE: Softimage crash when loading a 2gb scene

Hi Guys,
Is it possible to send us a 2gb scene? Make it available at dropbox or 
something...
We are doing some investigation to see what we can do to this defect.
Keep the files coming...  Many thanks


Regards,
Chris

-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Mathieu Dufresne
Sent: Friday, October 19, 2012 12:09 AM
To: [email protected]<mailto:[email protected]>
Subject: RE: Softimage crash when loading a 2gb scene

Yes we did have this problem.

The only workaround we found was to split the scene into smaller parts.

MatDuf

-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Jean-Sebastien Guillemette
Sent: 18 octobre 2012 12:06
To: [email protected]<mailto:[email protected]>
Subject: Softimage crash when loading a 2gb scene

Hey guys,

I have an heavy scene with alot of objects. The scene opens fine up until a 
point where I load one more object and once saved the file goes above 2gb in 
size (at 1.9gb it was openning fine).  It doesn't seems to be the object itself 
since I made some test with different props.  It always happen when the file 
size is above 2gb. When it does, it just doesn't load, Softimage crash while 
loading. I'll keep doing more test to make sure it's not one of my objects 
that's causing the problem..but well...

Anyone else had this problem?






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