aah yes, the brad effect... i realized my shader was setup as a surface shader and not a texture shader.
s On Wed, Nov 28, 2012 at 4:17 PM, Steven Caron <[email protected]> wrote: > i am using the new shader definition api and i can't seem to create a > shader with a RGBA output which will connect to a color to scalar node then > to the displacement port. > > a spdl version is working fine but a shader plugin isn't... > > Parameter "out" output > { > title = "output param"; > guid = "{EFE4F4CC-FCE7-432B-B3ED-BF579A1CF9E1}"; > type = color; > flags = 1; > } > > # Output Parameter: out > paramOptions = XSIFactory.CreateShaderParamDefOptions() > paramOptions.SetLongName("out") > paramOptions.SetTexturable(True) > > params = shaderDef.OutputParamDefs > paramDef = params.AddParamDef("out", C.siShaderDataTypeColor4, > paramOptions) > paramDef.MainPort = True > > is there some flag i need to set to allow it to connect to displacement? > > s >

