Hi Simon - wish we could, unfortunatley no hair properties are exposed to ice - would be great if we could get hair.pointposition as it would save us one step and speed up.
S. Sandy Sutherland<mailto:[email protected]> | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] <http://triggerfish.co.za/en> [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] <http://www.facebook.com/triggerfishanimation> [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] <http://www.twitter.com/triggerfishza> ________________________________ From: [email protected] [[email protected]] on behalf of Simon Anderson [[email protected]] Sent: 03 December 2012 12:17 To: [email protected] Subject: Re: Python equivalent of C++'s GetRenderHairAccessor Why you no use ice! XD haha.. jokes aside, what you trying to achieve, havent looked at soft hair in a long time. On Mon, Dec 3, 2012 at 6:01 PM, Jared <[email protected]<mailto:[email protected]>> wrote: RenderHairAccessor -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/

