That's a nice trick Orlando :) Old skool but sweet still

On Fri, Dec 7, 2012 at 6:07 AM, Orlando Esponda
<[email protected]>wrote:

> depending on how accurate the terrain topology should be, but a quick way
> could be setting a key in the position of all the nulls in frame 2, then go
> to frame 1 and set another position key BUT with the y value at 0, so you
> have this "bed of nulls". And finally you could create a grid or similar
> planar geometry and envelope it to the nulls in frame 1...
>
> Quick and dirty job, but sometimes useful

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