That's a nice trick Orlando :) Old skool but sweet still On Fri, Dec 7, 2012 at 6:07 AM, Orlando Esponda <[email protected]>wrote:
> depending on how accurate the terrain topology should be, but a quick way > could be setting a key in the position of all the nulls in frame 2, then go > to frame 1 and set another position key BUT with the y value at 0, so you > have this "bed of nulls". And finally you could create a grid or similar > planar geometry and envelope it to the nulls in frame 1... > > Quick and dirty job, but sometimes useful

