Hi Adam,

for scaling the strength of normal maps you could try the Mix8Vectors
Shader by Daniel Rind. You find it on http://rray.de/xsi/

Stephan.

am Mittwoch, 12. Dezember 2012 um 08:14 schrieben Sie:


So, My Softimage decided to play hardball with me and stopped working earlier 
this evening. 

What I had wanted to test out tonight were Normal Maps in Softimage. I don't do 
a whole lot of texturing , and have known the normal map to be a little strange 
in my past dealings with it. 

One of my students is having an issue generating normal maps out of mudbox and 
getting them to work in Softimage. 

Is anyone having success with this, or do you generally import high res meshes 
into soft and use Ultimapper to create the maps.

When creating maps, is it best to create 16 bit or float maps/ Do they always 
give superior results to 8 bit? 

My main issue with the normal maps out of Mudbox, is that they don't look like 
the correct scale or relief of the normals mesh in midbox, or even when I apply 
the normals to a similar mesh in Maya, and the fact the normal map 3 node 
doesnt allow us to scale normals is a bit perplexing.

The workaround with mixing the normal map with a mix 2 color node set to mix 
with RGB at .5 and B at 1 doesn't quite cut it.. 

Is there a good working solution that I am simply missing? 

A better normalMap node perhaps? 

Irie..
Adam







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Mit freundlichen GrĂ¼ssen
Stephan Hempel
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