roll your own? or integrate someone elses.. http://code.google.com/p/flip3d/ https://github.com/christopherbatty/Fluid3D <- ben knows this guy
On Fri, Dec 14, 2012 at 3:47 PM, Ben Houston <[email protected]> wrote: > The only other alternative is Oleg's NVIDIA sph solver, but it is SPH not > FLIP. > > For FLIP there is RealFlow 2013 and Houdini now that Naiad was > acquired by Autodesk. > > Best regards, > -ben > > On Fri, Dec 14, 2012 at 6:43 PM, Michael Heberlein > <[email protected]> wrote: > > Hi all, > > > > does anyone know of a FLIP fluid solver for Softimage that would allow > the > > simulation of liquids? > > I had no luck with Lagoa (SPH) so far because the particles are already > > distributed and moving. The simulation should slowly blend in over time. > > Lagoa emits particles in a uniform grid and I couldn't get the effect > > working with that. > > > > Thanks! > > Michael > > > > > > -- > Best regards, > Ben Houston > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom > http://Exocortex.com - Passionate CG Software Professionals. >

