It divides them into buckets and multi-threads them. Same thing in the end, but you get there faster.
gray From: [email protected] [mailto:[email protected]] On Behalf Of Nuno Conceicao Sent: Wednesday, December 19, 2012 03:26 PM To: [email protected] Subject: Re: Assigning particle positions to a custom array of vectors in a Simulation Thanks Grahame, it works...now I remember, ICE does an iteration for all the points of the cloud every frame, am I correct? On Wed, Dec 19, 2012 at 7:49 PM, Grahame Fuller <[email protected]<mailto:[email protected]>> wrote: Don't iterate. Instead: Get Point ID --> Select in Array --> Set Particle Position gray From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Nuno Conceicao Sent: Wednesday, December 19, 2012 02:44 PM To: [email protected]<mailto:[email protected]> Subject: Assigning particle positions to a custom array of vectors in a Simulation What is the best way to do this? I've been away from ICE for too long and now I'm trying to iterate point positions in a simulated point cloud to set the positions from a custom array...this probably is quite simple, but im not figuring out what im missing here.
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