It divides them into buckets and multi-threads them. Same thing in the end, but 
you get there faster.

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Nuno Conceicao
Sent: Wednesday, December 19, 2012 03:26 PM
To: [email protected]
Subject: Re: Assigning particle positions to a custom array of vectors in a 
Simulation

Thanks Grahame, it works...now I remember, ICE does an iteration for all the 
points of the cloud every frame, am I correct?


On Wed, Dec 19, 2012 at 7:49 PM, Grahame Fuller 
<[email protected]<mailto:[email protected]>> wrote:
Don't iterate. Instead:

Get Point ID --> Select in Array --> Set Particle Position

gray

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Nuno Conceicao
Sent: Wednesday, December 19, 2012 02:44 PM
To: [email protected]<mailto:[email protected]>
Subject: Assigning particle positions to a custom array of vectors in a 
Simulation

What is the best way to do this?
I've been away from ICE for too long and now I'm trying to iterate  point 
positions in a simulated point cloud to set the positions from a custom 
array...this probably is quite simple, but im not figuring out what im missing 
here.


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