Hi Olivier,
I don't remember the compound but there should be a ice tree in that path I 
have mentioned.

If i remember correctly, check take a look at the Crowd stadium Wave sample 
scene...


Regards,
Chris 


On 21 Dec, 2012, at 10:03 PM, "olivier jeannel" <[email protected]> wrote:

> Hi Chris,
> 
> Are you talking about the Append To Material compound from the Stadium demo 
> scene ?
> 
> 
> Le 21/12/2012 14:51, Chris Chia a écrit :
>> Hi Olivier,
>> You can "force" your material into the ice tree by going into
>> Crowd > Actors_Proxies > [Model_Mesh] > Actor_Copies > AddMaterial Ice 
>> tree...
>> 
>> Please refer to the crowd example for such ice tree.
>> 
>> 
>> Chris
>> 
>> 
>> On 21 Dec, 2012, at 7:01 PM, "olivier jeannel" <[email protected]> 
>> wrote:
>> 
>>> Hey there,
>>> 
>>> I'm having hard time playing with crowd FX. It's rather working super well, 
>>> but I'm a bit stuck here.
>>> 
>>> In the RenderTree I'm trying to get the CopyIndex PerPolygon Integer data 
>>> to show up.
>>> It shows up in the DefaultScene Material, but not in my own materials. I 
>>> get - set it in the Icetree to force it, but no luck. See attached picture.
>>> 
>>> This works with the Default Pedestrian, but I don't know what's wrong in my 
>>> model.
>>> 
>>> Ideas ???<cabfiiai.jpg>
> 

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