Hi Olivier, I don't remember the compound but there should be a ice tree in that path I have mentioned.
If i remember correctly, check take a look at the Crowd stadium Wave sample scene... Regards, Chris On 21 Dec, 2012, at 10:03 PM, "olivier jeannel" <[email protected]> wrote: > Hi Chris, > > Are you talking about the Append To Material compound from the Stadium demo > scene ? > > > Le 21/12/2012 14:51, Chris Chia a écrit : >> Hi Olivier, >> You can "force" your material into the ice tree by going into >> Crowd > Actors_Proxies > [Model_Mesh] > Actor_Copies > AddMaterial Ice >> tree... >> >> Please refer to the crowd example for such ice tree. >> >> >> Chris >> >> >> On 21 Dec, 2012, at 7:01 PM, "olivier jeannel" <[email protected]> >> wrote: >> >>> Hey there, >>> >>> I'm having hard time playing with crowd FX. It's rather working super well, >>> but I'm a bit stuck here. >>> >>> In the RenderTree I'm trying to get the CopyIndex PerPolygon Integer data >>> to show up. >>> It shows up in the DefaultScene Material, but not in my own materials. I >>> get - set it in the Icetree to force it, but no luck. See attached picture. >>> >>> This works with the Default Pedestrian, but I don't know what's wrong in my >>> model. >>> >>> Ideas ???<cabfiiai.jpg> >
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