So I believe the issue is on the cinema 4d side of things. They are not
reading our extra attributes because we do export this stuff. If you can
send us a point cloud exported from cinema 4d that has this info we can
compare the structures to see where the issue is. Maybe an easy solution
would be a python script to convert from Crate style alembic to Cinema 4d
style alembic once we know the difference regarding the extra attributes.
On Dec 21, 2012 3:05 PM, "Johan Forsgren" <[email protected]>
wrote:

> Hi list, My boss is forcing me to use XSI as a particle plugin for Cinema
> 4d :(,and I need a way to export the particles in a way that preserves
> Rotation and scaling and whatnot.
> Anyway this can be done by writing the pointcloud as not a pointcloud but
> a  bunch of flying swooshing geometries?
> The pointcloud shape is all cubes with funky scaling on them, and i'd like
> to keep it that way into c4d. But if you export it as a alembic pointcloud
> c4d will read it just as a bunch of point, with no scale,  no rotation and
> no nothing.
>
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