So I believe the issue is on the cinema 4d side of things. They are not reading our extra attributes because we do export this stuff. If you can send us a point cloud exported from cinema 4d that has this info we can compare the structures to see where the issue is. Maybe an easy solution would be a python script to convert from Crate style alembic to Cinema 4d style alembic once we know the difference regarding the extra attributes. On Dec 21, 2012 3:05 PM, "Johan Forsgren" <[email protected]> wrote:
> Hi list, My boss is forcing me to use XSI as a particle plugin for Cinema > 4d :(,and I need a way to export the particles in a way that preserves > Rotation and scaling and whatnot. > Anyway this can be done by writing the pointcloud as not a pointcloud but > a bunch of flying swooshing geometries? > The pointcloud shape is all cubes with funky scaling on them, and i'd like > to keep it that way into c4d. But if you export it as a alembic pointcloud > c4d will read it just as a bunch of point, with no scale, no rotation and > no nothing. > > -- > JOHAN FORSGREN CG ARTISTPhone + 46 31 752 20 [email protected] > Direct > + 46 31 752 20 07Follow me at > twitter.com/edithouse<http://www.twitter.com/edithouse> [image: > example's logo] <http://www.edithouse.se/> edit house FILM WORKS > www.edithouse.se Lilla Bommen 4b, S-411 04 Göteborg, Sweden > www.twitter.com/edithouse >

