That's really helpful, thanks everyone!

On Dec 28, 2012, at 7:50 AM, Tim Leydecker <[email protected]> wrote:

> I can´t comment on renderman compliant renderers but have
> some production experience with VRay and Arnold as a Lighter.
> 
> There is a freelance special for VRay (valid until 15.0.2013) currently.
> 
> http://www.chaosgroup.com/en/2/german_promos.html
> 
> Don´t know if this is restricted to Europe or even Germany.
> 
> --
> 
> While you will need to buy seperate plug-ins for Maya, 3dsMax and Softimage
> when using VRay, Arnold gives you both SiToA and MtoA, e.g. you can use your
> Arnold license to run out of Maya and Softimage.
> 
> Arnold is still beta, the pricing, package bundling and licensing is not
> publically available to look up and compare with alternative options.
> 
> --
> 
> My personal experience with VRay leads me to trust it as an easy to use 
> renderer
> that has benefitted from being forced to overcome many of 3dsMax´s 
> shortcomings
> and limitations, like a lack of a renderpass system by implementing a great 
> many
> options to break out renderelements like MatteID, GI or Lightselect 
> framebuffers.
> 
> One can use VRay´s options to AA and filter samples just as globally as one 
> would
> set specific sampling settings in Arnold, it´s actually very easy to just use
> the noise threshold in Vray to balance quality against speed, while Arnold 
> sometimes
> may require a more thorough understanding of which kind of sampling needs an 
> adjustment.
> 
> 
> --
> 
> In terms of tutorials, 10+ years of archviz, commercials and feature film 
> production
> usage shows, VRay has more youtube and google results but Arnold gains 
> momentum quickly,
> especially since it has been added to the www.fxphd.com courses, which come 
> with a license
> for training and a forum that may answer the questions that come with the 
> first steps better
> than the beta list, which is more populated by folks with a long standing 
> production backround.
> 
> --
> 
> If asked to make a purchase decision now, I would most likely opt for VRay, 
> especially when
> facing budget restrictions in the form of not having the headroom for a TD 
> dedicated to making
> the renderfarm eat Arnold files artist friendly and bolt rendermanagement, 
> naming conventions
> as well as texture format and asset management systems in place to work 
> conveniently with
> large datasets and multiple shots or sequences that may require more than 
> just common sense.
> 
> The benefit I would see would be support for FumeFx, e.g. rendering smoke and 
> the likes easily
> and the availability of a large group of Junior/Mid/Senior shading&lighting 
> artists capable of
> using VRay in at least one of the three of the supported packages.
> 
> If forced to work stripped to the bone, VRay may proove to be the better 
> club/bat to swing initially,
> even though both Arnold and VRay are capable of precise cuts when in the 
> right hands, using Arnold
> as a mace may quickly become more costly, imo.
> 
> 
> Cheers,
> 
> 
> tim
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> On 28.12.2012 07:03, Andy Moorer wrote:
>> Hi gang, happy holidays.
>> 
>> I would be interested in hearing from people regarding rendering solutions 
>> for Softimage, particularly anyone who can objectively compare Arnold, 
>> 3delight and Vray. I've heard from various people advocating/evangelizing 
>> each, but what I am really after is a fair and unbiased comparison of the 
>> three, where they are particularly strong etc.
>> 
>> Any takers? Not interested in a flame war, just trying to grasp the 
>> differences between them, and perusing feature lists doesn't help much - 
>> opinions from anyone who has had opportunity to work with them directly 
>> would be invaluable. Being mostly a particle/rigging type I don't have the 
>> insight some of you closer to the lighting side of things probably have.
>> 

Reply via email to