Or just use the preset manager :)
On Wed, Jan 9, 2013 at 2:33 PM, Arvid Björn <[email protected]> wrote: > Thanks, sounds good! A default scene takes care of everything except > default shader definitions. > > Can't get it to work though, I'm using the example in that article to try > and change the architectural shader, but using the examples and looking > through the SDK I can't figure out how to actually set the values, which > method or syntax should I use? > > if "Softimage.mia_material_phen.1.0" in sProgID: > oDef.InputParamDefs.GetParamDefByName( "reflectivity" ) --> ??? > > > > > On Wed, Jan 9, 2013 at 12:02 PM, Stephen Blair <[email protected]>wrote: > >> You could use events eg OnNewScene. >> Or create your own presets? >> >> I'd avoid editing the factory SPDLs and presets (I think you can probably >> find a number of posts from Luc-Eric about defaults and spdls and the >> factory location) >> >> For shaders, you can use events to override SPDL defaults with a >> OnCreateShaderDef >> http://xsisupport.com/2012/02/**27/overriding-spdl-defaults/<http://xsisupport.com/2012/02/27/overriding-spdl-defaults/> >> >> >> >> >> >> On 09/01/2013 5:20 AM, Arvid Björn wrote: >> >>> Hi, >>> >>> Is it possible to change default settings of the rendering ppg, >>> architectural shader settings, geo approx, lights etc? >>> >>> There are so many things that I constantly edit because the default >>> settings isn't really up to date. I've made a few script buttons for it, >>> but I'd rather just have different default settings. >>> >>> I'd be interested in hearing how you all solve this on a daily basis. >>> Can you dig up the SPDLs and just edit those? Could it even be put in a >>> workgroup so it works globally? >>> >>> >>> Cheers >>> >> >> >

