On 09/01/2013 20:15, Eugen Sares wrote:
Ok, tested it. What you do is create a new light every time the tool
is called.
May I suggest something? It would be better if you allowed selected
lights to be moved instead of creating new ones, keeping the distance
between the light and the surface.
This way, you could also ignore the light type (spot, omni,
directional, VRay, Arnold, whatever). Light is light...
Would that be possible?
For convenience, you could also attach the command to the "Transform"
menu.
Hi Eugen,
Thanks for the great feedback! As you say, it's relatively
straightforward to swap out the light shader for a third party one. In
Arnold's case some of the light rigs require a bit more hand tweaking
e.g. they automatically come with expressions set on area scale etc.
Would be good to either have a preference setting or context menu to
select the light type you want to add and then build those presets into
the tool so that they're available.
The core code is based on the SDK SpotLightCreateTool which behaves
exactly in the way you're seeing. Moving existing lights is a priority
and coming next :-) but it might have to wait for another holiday period!
Thanks again,
Julian