Thanks Rob, I was a bit more inclined to ICE in the beggining :)
Now I waas wondering a couple things:
Which of these two options will perfom better?
Also the other thing is, Alan's script also aligns the null with tangency,
while your ICE tree doesnt.
I m notmuch of a rigging head but looking at what the tangency does to the
nulls, im not sure if this is a good option to leave On or not, anyways,
thanks, ill see which works better



On Fri, Jan 11, 2013 at 1:22 AM, Rob Chapman <[email protected]> wrote:

> On 10 January 2013 23:27, Alan Fregtman <[email protected]> wrote:
>
>> As per your screenshot, I don't believe your particles are getting any
>> Orientation. That's sort of important
>>
>
>
> For sure, the menu driven 'transform objects by particles' is also
> constrain by scale and rotation, so you just need to get the polymesh
> normal vector into the particle orientation. this is fairly trivial and I
> assumed it was just point position needed as explanation sorry :) may want
> other stuff as well but for normals its
>
> closest location>SurfaceGeometryNomal>Increment rotation with vector>set
> orientation
>
> pic attached
>
> cheers
>
>
>
>
>

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