Thanks Rob, I was a bit more inclined to ICE in the beggining :) Now I waas wondering a couple things: Which of these two options will perfom better? Also the other thing is, Alan's script also aligns the null with tangency, while your ICE tree doesnt. I m notmuch of a rigging head but looking at what the tangency does to the nulls, im not sure if this is a good option to leave On or not, anyways, thanks, ill see which works better
On Fri, Jan 11, 2013 at 1:22 AM, Rob Chapman <[email protected]> wrote: > On 10 January 2013 23:27, Alan Fregtman <[email protected]> wrote: > >> As per your screenshot, I don't believe your particles are getting any >> Orientation. That's sort of important >> > > > For sure, the menu driven 'transform objects by particles' is also > constrain by scale and rotation, so you just need to get the polymesh > normal vector into the particle orientation. this is fairly trivial and I > assumed it was just point position needed as explanation sorry :) may want > other stuff as well but for normals its > > closest location>SurfaceGeometryNomal>Increment rotation with vector>set > orientation > > pic attached > > cheers > > > > >

