From Softimage 2013 SP1ApplyShader("$XSI_DSPRESETS\\Shaders\\Material\\mental images\\mia_Material.Preset", "", "Architectural", "", siLetLocalMaterialsOverlap);
I admit I quickly scanned your message, and when I saw "presets no longer used", I thought you were referring to non-spdl based shaders
On 11/01/2013 2:31 PM, Matt Lind wrote:
.presets are no longer used as of Softimage 2011, it's anybody's guess where the default value resides.

