few things Ben,

so you are using MR? - have you tried creating Stand-ins and instancing
these rather than geometry? Ive managed to get a animated crowd of 80k+ low
to mid res characters with stand-ins that normal instanced particles would
not render due to memory limitations.

easiest way (imo) to split the cache up would be to partition it. get some
very big cubes to divide up the scene space and use If> the 'point in
volume' node to detect if the particle is inside the cube or not > delete.

cheers

Rob


On 13 January 2013 11:44, Ben Beckett <[email protected]> wrote:

> Hi All
>
> I was wondering I have a particle sim that is cached I need to instance
> the cache with a bug there quite a few and when it goes to render it said
> "no way!" Computer said NO.
>
> So it bring me to ask a question does any one know how  I could split the
> cache or even split it in to 5 scenes, am thinking.
>
> What am thinking is that I need is to delete every second particle lets
> say with a condition.
>
> I have tried with no luck maybe this does not work with a cache am
> thinking!
>
> I would love to to keep every other like every 5th or 9th for example.
>
> Is there any one that could point me in the right direction please.
>
> Thanks
> Ben
> Happy new year everyone!
>

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