jep, the small tools are essential for day to day work. like:
-creating a point cloud with an ice tree (!!!)
-selection sensitive parenting primitive creation.
-all kinds of transform tools. switch transforms, add object(s) under srt at 
transform or component selection …
-uncountable compounds. 
-pass/ partition helpers
-utility shader creation

I've wrote so many small tools, that i need a pipeline just for organizing them 
;)

Am 16.01.2013 um 00:50 schrieb Simon Anderson <[email protected]>:

> -Zip constrain tool, select 10 objects (A) then select 10 objects (B) and 
> every object gets constrained to there significant other, A1 const B1, A2 
> const B2. just speeds things up so much.
> - create cluster with null on each point from a selection of points. 
> 
> On Wed, Jan 16, 2013 at 9:51 AM, Andy Moorer <[email protected]> wrote:
> I know, same here... The best scripts I use are tiny, like one that parents 
> offset nulls on every object selected. And a 1-line script that cycles 
> viewport background colors is great for making particles easier to see. Same 
> goes for ice compounds, the simple ones are often the most useful, I have one 
> which mimics Maya's sphRand function and I use it all the time.
> 
> On Jan 15, 2013, at 1:40 PM, Peter Agg <[email protected]> wrote:
> 
> > Funnily enough the ones I'm most attached to aren't the big asset 
> > management tools; it's my 'Select All Children/Immediate Children/Parents', 
> > 'Create Control Root & Target', 'Reset Control Root'  and 'Parent like 
> > Maya' plugins which take the most use. I think the most complicated one 
> > there is about 5 lines long...
> 
> 
> 
> 
> -- 
> -------------------
> Simon Ben Anderson
> blog: http://vinyldevelopment.wordpress.com/

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