jep, the small tools are essential for day to day work. like: -creating a point cloud with an ice tree (!!!) -selection sensitive parenting primitive creation. -all kinds of transform tools. switch transforms, add object(s) under srt at transform or component selection … -uncountable compounds. -pass/ partition helpers -utility shader creation
I've wrote so many small tools, that i need a pipeline just for organizing them ;) Am 16.01.2013 um 00:50 schrieb Simon Anderson <[email protected]>: > -Zip constrain tool, select 10 objects (A) then select 10 objects (B) and > every object gets constrained to there significant other, A1 const B1, A2 > const B2. just speeds things up so much. > - create cluster with null on each point from a selection of points. > > On Wed, Jan 16, 2013 at 9:51 AM, Andy Moorer <[email protected]> wrote: > I know, same here... The best scripts I use are tiny, like one that parents > offset nulls on every object selected. And a 1-line script that cycles > viewport background colors is great for making particles easier to see. Same > goes for ice compounds, the simple ones are often the most useful, I have one > which mimics Maya's sphRand function and I use it all the time. > > On Jan 15, 2013, at 1:40 PM, Peter Agg <[email protected]> wrote: > > > Funnily enough the ones I'm most attached to aren't the big asset > > management tools; it's my 'Select All Children/Immediate Children/Parents', > > 'Create Control Root & Target', 'Reset Control Root' and 'Parent like > > Maya' plugins which take the most use. I think the most complicated one > > there is about 5 lines long... > > > > > -- > ------------------- > Simon Ben Anderson > blog: http://vinyldevelopment.wordpress.com/

