Thanks Tim and Tony, really useful info there, i think we will give tank a go.
thanks again ste On 17 January 2013 16:23, Tony Barbieri <[email protected]> wrote: > I have. There is quite a bit to do but it is definitely evolving pretty > quickly. The team has been very helpful and accommodating. > > If you use Shotgun and haven't written a bridge between it and your > infrastructure, then I would recommend looking into Tank. In short it > handles folder creation, schema templating, context awareness and like I > mentioned before provides the bridge between these things, Shotgun and your > various software platforms. > > It also comes down to the size of the development team you are able to > maintain internally and the turn around time you would expect to get a > system in place. It's taken us awhile to get everything in place, but we > are overhauling our entire pipeline from server setup, naming conventions, > implementing Shotgun, developer workflow, source control technology, code > deployment, artist tools and more. If you have some or most of these > things already in place, but need a better way to integrate your pipeline > with Shotgun and various software platforms then I think you can get Tank > up and running pretty quickly. > > In the end you aren't just paying for the framework, you are also paying > for the continued development and support. They are handling integration > with a lot of different software platforms like Photoshop, 3dsmax, Maya, > Softimage, Nuke, Hiero, etc. This is definitely very useful if you don't > have the development team or individuals with the experience all the > various software to code your own integration. As more studios adopt it, > hopefully we'll see more cross studio collaboration. > > In the end I guess it all depends on your situation whether it would be > useful for you or worth it's cost. For us, with not having a solid system > in place and transitioning to Shotgun, I have found it to be a great head > start and very useful. I also look forward to being able to take advantage > of the continued support and development. > > Hope that helps! > > Best, > > -tony > > > On Thu, Jan 17, 2013 at 10:43 AM, ste dalton <[email protected]> wrote: > >> Brilliant thanks Tony, i will email them. >> >> (have you found it useful/ worth the money, by the way) >> >> >> On 17 January 2013 15:14, Tony Barbieri <[email protected]> wrote: >> >>> We being Psyop. I forget that I use my personal email for this list. >>> >>> -tony >>> >>> >>> On Thu, Jan 17, 2013 at 10:13 AM, Tony Barbieri <[email protected]>wrote: >>> >>>> We have been able to get it to work. We pushed back to them the >>>> beginnings of a Softimage engine. It's basically at the same level as the >>>> Maya or Nuke engine. If you email them they should be able to provide you >>>> a location to download it. >>>> >>>> -tony >>>> >>>> >>>> On Thu, Jan 17, 2013 at 9:46 AM, ste dalton <[email protected]> wrote: >>>> >>>>> >>>>> Hello all, >>>>> >>>>> Has anyone here managed to get Shotgun software's 'Tank' asset >>>>> management system working in Softimage? Is there even any integration to >>>>> Soft yet? Can't really find much in google, >>>>> >>>>> Any info would be great >>>>> >>>>> >>>>> thanks >>>>> >>>>> ste >>>>> >>>>> -- >>>>> Stephen Dalton >>>>> -- >>>>> director >>>>> www.ubik.tv >>>>> >>>> >>>> >>>> >>>> -- >>>> -tony >>>> >>> >>> >>> >>> -- >>> -tony >>> >> >> >> >> -- >> Stephen Dalton >> -- >> director >> www.ubik.tv >> > > > > -- > -tony > -- Stephen Dalton -- director www.ubik.tv

