Thanks Tim and Tony, really useful info there, i think we will give tank a
go.

thanks again

ste


On 17 January 2013 16:23, Tony Barbieri <[email protected]> wrote:

> I have.  There is quite a bit to do but it is definitely evolving pretty
> quickly.  The team has been very helpful and accommodating.
>
> If you use Shotgun and haven't written a bridge between it and your
> infrastructure, then I would recommend looking into Tank.  In short it
> handles folder creation, schema templating, context awareness and like I
> mentioned before provides the bridge between these things, Shotgun and your
> various software platforms.
>
> It also comes down to the size of the development team you are able to
> maintain internally and the turn around time you would expect to get a
> system in place.  It's taken us awhile to get everything in place, but we
> are overhauling our entire pipeline from server setup, naming conventions,
> implementing Shotgun, developer workflow, source control technology, code
> deployment, artist tools and more.  If you have some or most of these
> things already in place, but need a better way to integrate your pipeline
> with Shotgun and various software platforms then I think you can get Tank
> up and running pretty quickly.
>
> In the end you aren't just paying for the framework, you are also paying
> for the continued development and support.  They are handling integration
> with a lot of different software platforms like Photoshop, 3dsmax, Maya,
> Softimage, Nuke, Hiero, etc.  This is definitely very useful if you don't
> have the development team or individuals with the experience all the
> various software to code your own integration.  As more studios adopt it,
> hopefully we'll see more cross studio collaboration.
>
> In the end I guess it all depends on your situation whether it would be
> useful for you or worth it's cost.  For us, with not having a solid system
> in place and transitioning to Shotgun, I have found it to be a great head
> start and very useful.  I also look forward to being able to take advantage
> of the continued support and development.
>
> Hope that helps!
>
> Best,
>
> -tony
>
>
> On Thu, Jan 17, 2013 at 10:43 AM, ste dalton <[email protected]> wrote:
>
>> Brilliant thanks Tony, i will email them.
>>
>> (have you found it useful/ worth the money, by the way)
>>
>>
>> On 17 January 2013 15:14, Tony Barbieri <[email protected]> wrote:
>>
>>> We being Psyop.  I forget that I use my personal email for this list.
>>>
>>> -tony
>>>
>>>
>>> On Thu, Jan 17, 2013 at 10:13 AM, Tony Barbieri <[email protected]>wrote:
>>>
>>>> We have been able to get it to work.  We pushed back to them the
>>>> beginnings of a Softimage engine.  It's basically at the same level as the
>>>> Maya or Nuke engine.  If you email them they should be able to provide you
>>>> a location to download it.
>>>>
>>>> -tony
>>>>
>>>>
>>>> On Thu, Jan 17, 2013 at 9:46 AM, ste dalton <[email protected]> wrote:
>>>>
>>>>>
>>>>> Hello all,
>>>>>
>>>>> Has anyone here managed to get Shotgun software's 'Tank' asset
>>>>> management system working in Softimage? Is there even any integration to
>>>>> Soft yet? Can't really find much in google,
>>>>>
>>>>> Any info would be great
>>>>>
>>>>>
>>>>> thanks
>>>>>
>>>>> ste
>>>>>
>>>>> --
>>>>> Stephen Dalton
>>>>> --
>>>>> director
>>>>> www.ubik.tv
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> -tony
>>>>
>>>
>>>
>>>
>>> --
>>> -tony
>>>
>>
>>
>>
>> --
>> Stephen Dalton
>> --
>> director
>> www.ubik.tv
>>
>
>
>
> --
> -tony
>



-- 
Stephen Dalton
--
director
www.ubik.tv

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