exactly, it is just turning red. 
well, learned something new today.


Am 23.01.2013 um 17:19 schrieb Peter Agg <[email protected]>:

> Get Data (group) -> Get Data (Point Position) -> Select in Array (with the 
> index of the geo you want to copy) -> Switch Context -> Set PointPosition
> 
> should work.
> 
> That's all presuming that the point count is the same for all the geo in the 
> group, that is - otherwise it won't do anything, which seems to be ICE's 
> default behaviour with mis-matching per point counts.
> 
> 
> 
> On 23 January 2013 16:07, Sebastian Kowalski <[email protected]> wrote:
> hey list,
> 
> i am asking myself what type of array i get when i am reading point position 
> from a group of geometries..
> when i try to plug that into an vector per object i am expecting a long list 
> of vectors. but ice won't allow that.
> to my surprise it is giving me a context mismatch saying that point position 
> is per point of the first element in the group.
> now thats new.. i always thought that reading a group is losing all 
> connection to the elements its holding.
> 
> kine.global makes no such fuss, thats simply an ordinary array of 4x4 
> matrices.
> its obvious that this has to do with the context, point position is per 
> point. kine.global is per object.
> 
> what i am doing is ice merging a group of equal characters to one mesh.
> reading and writing topo is kinda slow, so i thought just passing some vector 
> arrays on a freezed merged mesh should be faster. in my understanding the 
> point order of the merged mesh is starting with the first (generated) element
> point order and that would be just an offset by nbpoints of the other 
> elements in the group. (just checked it on a simpler scene and thats correct)
> normally i would try to build an array from set, but that somehow is fucking 
> up the point order…
> reading point location and than the position crashes without warning.
> 
> still can go the setting topo way, but that problem is showing me a 
> fundamental misunderstanding on my side, of how ice handles stuff.
> 
> what you guys think?
> 
> sebastian
> 
> 
> 
> 
> 
> 
> 
> 

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