Yeah I think I just misunderstood it.  Sorry for that.

regards
stefan


On Sat, Jan 26, 2013 at 5:59 PM, Leonard Koch <[email protected]>wrote:

> I thought I answered that question.
> You already had this from the documentation:
>
> *"The Color clipping option defines how colors are clipped to a 0 to 1
> range if they are not being written at floating-point precision"*
> And then I wrote:
> *"EXR Half Float works exactly the same way as Full Float."*
>
> Unless I'm misunderstanding you that should clear it up.
> That setting doesn't impact any float or half float formats.
> Float formats don't clip, they adjust their range based on the numbers
> your scene throws at them.
>
>
> On Sat, Jan 26, 2013 at 5:42 PM, Vladimir Jankijevic <
> [email protected]> wrote:
>
>> this setting is ignored if rendered to EXR or other float formats
>>
>>
>> On Sat, Jan 26, 2013 at 11:37 AM, Stefan Andersson 
>> <[email protected]>wrote:
>>
>>> Well I know *that* :) my question was more about if Softimage would
>>> clip the values or not when we use Float/Half Float. Maybe it's wasn't all
>>> that clear (looking back at how I wrote the question).
>>>
>>> Maybe if I put it this way
>>>
>>> Will the "Color Channel Clipping" be disabled if we use EXR (float or
>>> half float)?
>>> Or do we need to manually set it to "no clipping"?
>>>
>>> regards
>>> stefan andersson
>>>
>>>
>>>
>>>
>>> On Sat, Jan 26, 2013 at 5:02 PM, Leonard Koch 
>>> <[email protected]>wrote:
>>>
>>>> EXR Half Float works exactly the same way as Full Float.
>>>> The only difference will be, that you won't have as many possible steps
>>>> in between the very bright and the very dark if I'm not mistaken.
>>>> Half Float or also known as Half Precision = 16 bit
>>>> Full Float or also known as a Single = 32 bit
>>>>
>>>> It's a bit of a misnomer really, especially "Half Precision", since 16
>>>> bits has 2^16 steps of precision and 32 bits has 2^32 steps of precision.
>>>> 16 bits isn't half as precise but instead 2^16 or 65536 times less
>>>> precise.
>>>>
>>>> Half really only refers to the filesize in this case, which will indeed
>>>> be always a little more than half of a full float file.
>>>>
>>>> In my experience, half float is usually totally fine.
>>>>
>>>>
>>>> On Sat, Jan 26, 2013 at 4:39 PM, Stefan Andersson 
>>>> <[email protected]>wrote:
>>>>
>>>>> As I'm again forced into the wonderfu%$##@!l world of mental ray. I
>>>>> was just wondering if about the "Color Channel Clipping" option in the
>>>>> render settings. The Docs says
>>>>>
>>>>> *"The Color clipping option defines how colors are clipped to a 0 to
>>>>> 1 range if they are not being written at floating-point precision"*
>>>>>
>>>>> Well, so if *I am* writing out EXR Half float it doesn't do the
>>>>> clipping? or does it?
>>>>>
>>>>> regards
>>>>> stefan
>>>>>
>>>>>
>>>>> --
>>>>> *Stefan Andersson | Digital Janitor*
>>>>> blog <http://sanders3d.wordpress.com> | 
>>>>> showreel<http://vimeo.com/sanders3d>|
>>>>> twitter <http://twitter.com/sanders3d> | 
>>>>> LinkedIn<http://www.linkedin.com/in/sanders3d>| cell:
>>>>> +46-73-6268850 | skype:sanders3d
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> *Stefan Andersson | Digital Janitor*
>>> blog <http://sanders3d.wordpress.com> | 
>>> showreel<http://vimeo.com/sanders3d>|
>>> twitter <http://twitter.com/sanders3d> | 
>>> LinkedIn<http://www.linkedin.com/in/sanders3d>| cell:
>>> +46-73-6268850 | skype:sanders3d
>>>
>>>
>>>
>>
>>
>> --
>> ---------------------------------------
>> Vladimir Jankijevic
>> Technical Direction
>>
>> Elefant Studios AG
>> Lessingstrasse 15
>> CH-8002 Zürich
>>
>> +41 44 500 48 20
>>
>> www.elefantstudios.ch
>> ---------------------------------------
>>
>
>


-- 
*Stefan Andersson | Digital Janitor*
blog <http://sanders3d.wordpress.com> | showreel<http://vimeo.com/sanders3d>|
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