I found I could get the ICEattribute for Particle Density if the shader
exists in the scene (in 2013sp1). But that's not true for the other
shaders that have ICEattribute.
In 2013 SP1, in Python:
sdef = Application.GetShaderDef( "Softimage.BA_particle_density3.1.0" )
for i in range( len(sdef.Attributes.Names) ):
print "%s=%s" % ( sdef.Attributes.Names[i],
sdef.Attributes.Values[i] )
If you run that snippet in a blank scene, you get:
// INFO : Softimage.BA_particle_density3.1.0
// INFO : Softimage.BA_particle_density3.1.0 has 2 attribute name(s) and
2 value(s):
// INFO : - shaderlocation == 3
// INFO : - thumbnail == particle.bmp
If you run this script first:
CreatePrim("Grid", "MeshSurface", null, null);
ICEFlow_CreateParticles(null, null, null);
ApplyShader("ICEParticleVolumeShader", "", "ICEParticleVolumeShader",
"", siLetLocalMaterialsOverlap);
then you get this:
# shaderlocation=3
# thumbnail=particle.bmp
# {C535FA4D-E44A-45EB-AEE0-9F9AAEA91745}=None
#
{20ECB4F8-A4A1-44FE-956A-0F6E98D541A8}=Color,Id,PointVelocity,Orientation,Size,PointPosition,Age,AgeLimit,StrandPosition,StrandVelocity,StrandSize,StrandOrientation,StrandColor
On 28/01/2013 3:01 PM, Steven Caron wrote:
i thought this might be it but i tried it in scripting and didn't get
anything related to iceattributes...
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_cpp/classXSI_1_1ShaderDef.html#a558539353bd99263d936703078f01369
no other ideas from me
On Mon, Jan 28, 2013 at 11:46 AM, Stefano Jannuzzo
<[email protected] <mailto:[email protected]>> wrote:
Hi folks.
There are a few shaders that declare the list of ICE attributes
they require to work, by listing their names in the output
parameter section of their spdl.
For instance, if you edit particle_Density, you can read
ICEattribute =
"Color,Id,PointVelocity,Orientation,Size,PointPosition,Age,AgeLimit,StrandPosition,StrandVelocity,StrandSize,StrandOrientation,StrandColor";
I need to retrieve this list in a cpp command (2011 and above),
with no success yet. Any idea?
Stefano