Sorry, Rob, not really sure what you mean with "set closest location"


On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman <[email protected]> wrote:

> also a get closest location (your surface) > set closest location
> will stick your particles to the surface but still allow them to move
> around with forces and simulation.
>
>
>
> On 29 January 2013 16:57, Renaud Bousquet <[email protected]>
> wrote:
> > Hello,
> >
> > Something like this could help you for particles movements.
> > http://vimeo.com/36709750
> >
> > Create a vector flow then use it as a force for your particles via
> closest
> > location.
> > Hope it can help you!
> >
> > RB
> >
> >
> > On 29/01/2013 11:14 AM, Nuno Conceicao wrote:
> >>
> >> Hi guys, just came across this task where basically I need to create a
> >> kind of growing particles effect (Ex: foam/bubbles) where the particles
> >> move, multiply and grow on a deforming surface.
> >>
> >> Basically, cant use stick to surface, flow around surface also doesnt
> work
> >> since the particles need to kind of stay on the surface at all times.
> Cant
> >> get Slide on surface to work properly too.
> >>
> >> Using an expanding weight-map kind of gets something close but quite
> >> different to what i wish to achieve, the problem is that the particles
> >> should also move and slide, so they cant be stuck on the surface, but
> follow
> >> its deformation..
> >>
> >> I also tried a process using states to make the particles spawn once
> they
> >> achieve a certain size, pop into 2 or 3 smaller bubbles which in turn
> pop
> >> again into smaller ones, but couldn't get them to follow the surface
> >> properly.
> >>
> >> I guess that might be several approaches for the issue, maybe someone
> >> knows a compound that does something similar that could maybe be
> adapted to
> >> this purpose.
> >>
> >> Cheers
> >>
> >> Nuno
> >
> >
> >
>

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