Sorry, Rob, not really sure what you mean with "set closest location"
On Tue, Jan 29, 2013 at 5:02 PM, Rob Chapman <[email protected]> wrote: > also a get closest location (your surface) > set closest location > will stick your particles to the surface but still allow them to move > around with forces and simulation. > > > > On 29 January 2013 16:57, Renaud Bousquet <[email protected]> > wrote: > > Hello, > > > > Something like this could help you for particles movements. > > http://vimeo.com/36709750 > > > > Create a vector flow then use it as a force for your particles via > closest > > location. > > Hope it can help you! > > > > RB > > > > > > On 29/01/2013 11:14 AM, Nuno Conceicao wrote: > >> > >> Hi guys, just came across this task where basically I need to create a > >> kind of growing particles effect (Ex: foam/bubbles) where the particles > >> move, multiply and grow on a deforming surface. > >> > >> Basically, cant use stick to surface, flow around surface also doesnt > work > >> since the particles need to kind of stay on the surface at all times. > Cant > >> get Slide on surface to work properly too. > >> > >> Using an expanding weight-map kind of gets something close but quite > >> different to what i wish to achieve, the problem is that the particles > >> should also move and slide, so they cant be stuck on the surface, but > follow > >> its deformation.. > >> > >> I also tried a process using states to make the particles spawn once > they > >> achieve a certain size, pop into 2 or 3 smaller bubbles which in turn > pop > >> again into smaller ones, but couldn't get them to follow the surface > >> properly. > >> > >> I guess that might be several approaches for the issue, maybe someone > >> knows a compound that does something similar that could maybe be > adapted to > >> this purpose. > >> > >> Cheers > >> > >> Nuno > > > > > > >

