And you'll want Simulation Time Control to NOT be Interactive or Live. You probably want it "Standard", so it forces to resimulate when something changes.
With Interactive/Live you won't have much of an initial state at all. On Wed, Jan 30, 2013 at 2:18 PM, Sam Cuttriss <[email protected]> wrote: > just check simulation time control (under environment) has the first frame > defined explicitly > especially if you have a number other than 1 as your first frame and non > integer frame rates > > by default it will have a tick box for use start frame and the option will > be grayed out. > this has made me sad in the past. > > with that set correctly the first frame should reset your ice to the state > described buy the modeling stack alone. > > _sam > > > > > On Wed, Jan 30, 2013 at 10:56 AM, Vincent Langer > <[email protected]>wrote: > >> Hi there, >> >> i have some pointcaches of underwater float particles and i want to >> create a small ice setup which lets me move a null by this pointCloud. >> >> i want to attach some bigger float pieces to that nulls. >> >> >> i had no success so far. >> >> the math is not the problem. >> >> i take the three closest points at the modeling stack and in the >> simulation stack i use the 3 positions to calculate the transformation and >> orientation. >> >> but i can not get the null go back to an initial position which i define >> by another null at the first frame. >> >> maybe somebody has done something similar! >> >> cheers, >> Vincent >> > >

