And you'll want Simulation Time Control to NOT be Interactive or Live. You
probably want it "Standard", so it forces to resimulate when something
changes.

With Interactive/Live you won't have much of an initial state at all.



On Wed, Jan 30, 2013 at 2:18 PM, Sam Cuttriss <[email protected]> wrote:

> just check simulation time control (under environment) has the first frame
> defined explicitly
> especially if you have a number other than 1 as your first frame and non
> integer frame rates
>
> by default it will have a tick box for use start frame and the option will
> be grayed out.
> this has made me sad in the past.
>
> with that set correctly the first frame should reset your ice to the state
> described buy the modeling stack alone.
>
> _sam
>
>
>
>
> On Wed, Jan 30, 2013 at 10:56 AM, Vincent Langer 
> <[email protected]>wrote:
>
>> Hi there,
>>
>> i have some pointcaches of underwater float particles and i want to
>> create a small ice setup which lets me move a null by this pointCloud.
>>
>> i want to attach some bigger float pieces to that nulls.
>>
>>
>> i had no success so far.
>>
>> the math is not the problem.
>>
>> i take the three closest points at the modeling stack and in the
>> simulation stack i use the 3 positions to calculate the transformation and
>> orientation.
>>
>> but i can not get the null go back to an initial position which i define
>> by another null at the first frame.
>>
>> maybe somebody has done something similar!
>>
>> cheers,
>> Vincent
>>
>
>

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