Speaking of ShaderDefs:

Does someone know how to change the default value of a color parameter in a ShaderDef in python?

Cheers,
Chris
-- 
christian keller
visual effects|direction

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Am 11. Februar 2013 um 04:47 schrieb Stephan Woermann <[email protected]>:

Maybe this helps...

oInputParameterDefs.AddParamDef( "layer_0", siHWShaderPortType, oOptions );


2013/2/7 Matt Lind <[email protected]>

I have several shaders with parameters defined using .spdl files.  I am trying to update them to use Shader Definitions, but a few of the parameter types are not documented in the manuals which leaves me scratching my head a bit.

 

From the .spdl:

                Parameter "layer 0" input

                {

                                GUID = "{3C30FA8E-06A5-4ED1-93D3-DA165801B60C}";

                                type = rtrendercontext;

                                texturable = on;

                                animatable = off;

                }

 

 

It’s an input parameter for a realtime shader which only accepts other realtime shaders.  The problem is the SDK manuals do not specify the equivalent of ‘rtrendercontext’ parameter types using shader definitions.  Here is my best guess how to define such a parameter:

 

                // layer 0

                oOptions = oXSIFactory.CreateShaderParamDefOptions();

                oOptions.SetLongName( "layer_0" );

                oOptions.SetAnimatable(  false );

                oOptions.SetTexturable(  true );

                oOptions.SetInspectable( true );

 

                oInputParameterDefs.AddParamDef( "layer_0", XSI::siShaderDataTypeStructure, oOptions );

 

 

Anybody have ideas?

 

 

 

Matt


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