It's actually incorrect more so than clear.

Distance traveled divided by time is not velocity. It's speed, a scalar
value.

Velocity has to do with the rate of change and is represented by a vector
providing direction, and it's magnitude representing speed. So while speed
is the simple speed an object travels at, velocity also specifies direction.

A force is represented similarly to velocity and has/affects (depending on
the approach, generally correct if considered affecting) mass, it's effect
results in the affected body's velocity. A force is basically something
affecting another entity into change. It can be summarized in push or pull
efforts.

Acceleration is the rate of change of speed.

This is for Newtonian physics, or vectorial physics, the most common kind
in CG related models.
On Feb 13, 2013 9:52 PM, "olivier jeannel" <[email protected]> wrote:

> Thank's César ! Now it's clear :)
>
> Le 13/02/2013 11:13, César Sáez a écrit :
>
>>
>> They are completely different concepts, in short:
>>
>> Force = mass * acceleration
>>
>> Acceleration = Velocity / time
>>
>> Velocity = distance-traveled / time
>>
>>
>

Reply via email to