Hi, Nothing related in our db under this. I checked with a Rock Falcon scene an this works well in 2013.
Some things to check: In the schematic.. On the instance that appears when you hit "mouth", check that there is E,C,I in schematic associated with the node. Check that there is E,V for the Face and that "facial soft tissue" operator is below the envelope op. Perhaps there are move components in the Modeling stack that interfere, delete them as a test. Move the teeth back and forth, it may reveal something... Send the scene to us, I can take a look or log something. Manny Papamanos Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox From: [email protected] [mailto:[email protected]] On Behalf Of Bradley Gabe Sent: Thursday, February 14, 2013 11:30 AM To: [email protected] Subject: Re: Face Robot sculpting lips problem Check the map for the soft tissue operator for the mouth, and see if you can reduce the effect by painting it out. On Thu, Feb 14, 2013 at 8:19 AM, Sandy Sutherland <[email protected]<mailto:[email protected]>> wrote: Hi all, We are trying to do some sculpting around the corners of the Lips on our character and we are getting a funny effect, you select tune > sculpt lips - do the sculpting and it looks great - BUT when you hit apply, the sculpt changes a bit, it no longer looks quite how you sculpted it. Any ideas how to get round this? Thanks S. Sandy Sutherland<mailto:[email protected]> | Technical Supervisor <http://triggerfish.co.za/en> <http://triggerfish.co.za/en> <http://triggerfish.co.za/en> <http://triggerfish.co.za/en>
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