thanks guys! I rebuilt the scene and started incremental saving
too...Really hard scenario to work on, I hope this will get fixed soon.
Another question: it seems really easy, but I can't get the ActorCopies ICE
materials array via script. I feel it should be a singleton(which it is),
1D Array. This js code:
oActorCopies.ActivePrimitive.Geometry.GetICEAttributeFromName("Materials").DataArray.toArray()
returns:
This ICEAttribute doesn't refer to a 1D array: <Attribute: Materials>
and
oActorCopies.ActivePrimitive.Geometry.GetICEAttributeFromName("Materials").*
DataArray2D*.toArray()
returns
ERROR : Type mismatch
any clues ?