thanks guys! I rebuilt the scene and started incremental saving
too...Really hard scenario to work on, I hope this will get fixed soon.

Another question: it seems really easy, but I can't get the ActorCopies ICE
materials array via script. I feel it should be a singleton(which it is),
1D Array. This js code:

oActorCopies.ActivePrimitive.Geometry.GetICEAttributeFromName("Materials").DataArray.toArray()

returns:

This ICEAttribute doesn't refer to a 1D array: <Attribute: Materials>

and

oActorCopies.ActivePrimitive.Geometry.GetICEAttributeFromName("Materials").*
DataArray2D*.toArray()

returns

ERROR : Type mismatch

any clues ?

Reply via email to