Mmm. That is a good point. I will give the knife some thickness to shatter the object to avoid the interpenetration if there is some.
2013/2/26 Stefan Kubicek <[email protected]> > I suspect the pieces from the shattered object are either interpenetrating > right from start or have a collision offset greater than zero. Or you have > found a bug. > > > One thing I found is that I shattered a cube with Implosia and then >> applied >> a Momentum DRB. When I start simulating it kind of explodes instead of >> just coming down. If I shatter the same cube with the ICE shatter >> compound >> and then I apply the MOM DRB it behaves different and it comes down as it >> should. This is odd... >> >> >> 2013/2/26 Stefan Kubicek <[email protected]> >> >> Hey Rob, >>> >>> thanks for the heads up. The change list includes lots of issues I >>> reported some months ago, >>> I'm glad to see version 4 is taking shape since 3 did have some >>> unnecessary limitations >>> and oddities which are being addressed now as it seems. It's such a cool >>> piece of software >>> with so much potential.... >>> >>> There seems to be a new version coming: >>> >>>> >>>> http://www.si-community.com/****community/viewtopic.php?f=4&t=****3427<http://www.si-community.com/**community/viewtopic.php?f=4&t=**3427> >>>> <http://www.si-**community.com/community/**viewtopic.php?f=4&t=3427<http://www.si-community.com/community/viewtopic.php?f=4&t=3427> >>>> > >>>> >>>> >>>> Rob >>>> >>>> \/-------------\/-------------****---\/ >>>> >>>> >>>> On 26-2-2013 7:40, Leonard Koch wrote: >>>> >>>> From my experience of working with Momentum/Implosia on a few jobs and >>>>> watching some of the videos by MirVadim I would say, that RayFire is >>>>> better and a lot more intuitive for complex shattering. >>>>> The actual simulation speed and directability of the shattered pieces >>>>> however is many times better in Momentum. >>>>> For actual production I would be a lot more confident to make a >>>>> simulation look the way it is supposed to with Momentum. >>>>> >>>>> Shattering, dynamic UVs and mainly caching are all still a bite iffy >>>>> with exocortex's solution, but the directability is unbeaten. >>>>> >>>>> >>>>> On Tue, Feb 26, 2013 at 4:54 AM, Emilio Hernandez <[email protected] >>>>> <mailto:[email protected]>> wrote: >>>>> >>>>> How far is Implosia with Momentum to achieve something like this? >>>>> >>>>> >>>>> http://www.youtube.com/watch?****feature=player_embedded&v=**<http://www.youtube.com/watch?**feature=player_embedded&v=**> >>>>> mn3ifA1gcD8#<http://www.**youtube.com/watch?feature=** >>>>> player_embedded&v=mn3ifA1gcD8#<http://www.youtube.com/watch?feature=player_embedded&v=mn3ifA1gcD8#> >>>>> **> >>>>> >>>>> ! >>>>> >>>>> I need to break a wall earthquake style with ceiling coming down, >>>>> small fragments, etc., and wondering if I can beat this Ray Fire >>>>> stuff with Implosia and Momentum. Need to win this gig. >>>>> >>>>> Thx. >>>>> >>>>> -- >>>>> >>>>> >>>>> No virus found in this message. >>>>> Checked by AVG - www.avg.com <http://www.avg.com> >>>>> >>>>> Version: 2013.0.2899 / Virus Database: 2641/6133 - Release Date: >>>>> 02/25/13 >>>>> >>>>> >>>>> >>>> >>>> >>> -- >>> ------------------------------****------------- >>> Stefan Kubicek Co-founder >>> ------------------------------****------------- >>> >>> keyvis digital imagery >>> Wehrgasse 9 - Grüner Hof >>> 1050 Vienna Austria >>> Phone: +43/699/12614231 >>> --- www.keyvis.at [email protected] --- >>> -- This email and its attachments are >>> --confidential and for the recipient only-- >>> >>> >>> >> >> -- >> >> > > -- > ------------------------------**------------- > Stefan Kubicek Co-founder > ------------------------------**------------- > keyvis digital imagery > Wehrgasse 9 - Grüner Hof > 1050 Vienna Austria > Phone: +43/699/12614231 > --- www.keyvis.at [email protected] --- > -- This email and its attachments are > --confidential and for the recipient only-- > > --

