1 qn: Does this caching work for geometry which is deforming at different frame? Meaning animated geometry...
By the way, I am thinking that you could use the geometry's "polygonal_description" and "vertice_index" for your cache and maybe pass it to custom primitive to create the geometry. Regards, Chris From: [email protected] [mailto:[email protected]] On Behalf Of Christian Gotzinger Sent: Wednesday, February 27, 2013 4:25 PM To: [email protected] Subject: Custom importer workflow Hi list, I am writing a custom format and was wondering about the proper way to generate geometry in Softimage. As a proof of concept I've used an ICE tree with the Create Topo node. I parse my text file and input all data into String to Array nodes to feed the Create Topo. To my surprise, this even worked for a very complicated and large mesh (1.3 million triangles) and didn't take particularly long. How would I go about doing this using a "regular" workflow? Do I have to use commands (ConnectNewPolygonToEdge, AddPointToNewPolygon and whatnot) or is there an object model way to do it? Python btw Thank you, Christian
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