1 qn: Does this caching work for geometry which is deforming at different 
frame? Meaning animated geometry...

By the way, I am thinking that you could use the geometry's 
"polygonal_description" and "vertice_index" for your cache and maybe pass it to 
custom primitive to create the geometry.

Regards,
Chris


From: [email protected] 
[mailto:[email protected]] On Behalf Of Christian 
Gotzinger
Sent: Wednesday, February 27, 2013 4:25 PM
To: [email protected]
Subject: Custom importer workflow

Hi list,

I am writing a custom format and was wondering about the proper way to generate 
geometry in Softimage. As a proof of concept I've used an ICE tree with the 
Create Topo node. I parse my text file and input all data into String to Array 
nodes to feed the Create Topo. To my surprise, this even worked for a very 
complicated and large mesh (1.3 million triangles) and didn't take particularly 
long.

How would I go about doing this using a "regular" workflow? Do I have to use 
commands (ConnectNewPolygonToEdge, AddPointToNewPolygon and whatnot) or is 
there an object model way to do it? Python btw

Thank you,
Christian

<<attachment: winmail.dat>>

Reply via email to