I have never been good friends with the caching methods in ICE . What is the most simple way to write cache and read cache for farm rendering? I am doing simple particle stuff and just need it to render reliably on the farm with motionblur.
What I do now: Use Cache on File node and cache all simulation samples and play through the scene to cache. Then I change the node to Read Cache and I can render on the farm. The thing is, I have tried copying the pointcloud and removing all other nodes that the Read Cache node and move the ICE Tree away from simulation mode so I could scrub back and forth and avooid having the cloud resimulate, but no go. The particles dissappear. I go and browse for them in the Read Cache node, and they are there, but still I don't get any particles. I know plenty of you use it all the time and have no (?) problems with it, but i only use ICE for simulation on occasion, so it is almost new to me every time I pick it up again, so please bear with me. How is this supposed to work? Thanks! A tired pixelbender - Morten

