I have never been good friends with the caching methods in ICE . What is
the most simple way to write cache and read cache for farm rendering? I am
doing simple particle stuff and just need it to render reliably on the farm
with motionblur.

What I do now: Use Cache on File node and cache all simulation samples and
play through the scene to cache. Then I change the node to Read Cache and I
can render on the farm.

The thing is, I have tried copying the pointcloud and removing all other
nodes that the Read Cache node and move the ICE Tree away from simulation
mode so I could scrub back and forth and avooid having the cloud
resimulate, but no go. The particles dissappear. I go and browse for them
in the Read Cache node, and they are there, but still I don't get any
particles.

I know plenty of you use it all the time and have no (?) problems with it,
but i only use ICE for simulation on occasion, so it is almost new to me
every time I pick it up again, so please bear with me.

How is this supposed to work? Thanks!


A tired pixelbender - Morten

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