Andy this is pretty cool man. Thanks for sharing.

On Tue, Mar 5, 2013 at 4:37 PM, Andy Moorer <[email protected]> wrote:

> I just built this off the top of my head, shows how well SD did at getting
> me comfortable with particles in relation to cameras, lol. In this case it
> was easy because not dealing with stereo and only including the very
> basics. Needless to say their proprietary compounds go much further.
>
> Builds a grid of particles matched to the frustrum of the camera, respects
> FOV/Aspect ratio.
>
> One thing you'll notice is that without writing custom ice nodes adding
> enough particles for, say, 2-4k resolution becomes pretty slow, because
> even 2048x1152 > 2 million points.
>
> Cheers,
> AM
>



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