Andy this is pretty cool man. Thanks for sharing.
On Tue, Mar 5, 2013 at 4:37 PM, Andy Moorer <[email protected]> wrote: > I just built this off the top of my head, shows how well SD did at getting > me comfortable with particles in relation to cameras, lol. In this case it > was easy because not dealing with stereo and only including the very > basics. Needless to say their proprietary compounds go much further. > > Builds a grid of particles matched to the frustrum of the camera, respects > FOV/Aspect ratio. > > One thing you'll notice is that without writing custom ice nodes adding > enough particles for, say, 2-4k resolution becomes pretty slow, because > even 2048x1152 > 2 million points. > > Cheers, > AM > -- Gene Crucean - Emmy winning - Oscar nominated CG Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** *Freelance for hire* ** www.genecrucean.com ~~ Please use my website's contact form on www.genecrucean.com for any personal emails. Thanks. I may not get them at this address. ~~

