Hey guys, At work we're just beginning to adopt SI 2013 SP1 and an animator pointed this out to me today...
1. Make a dummy object, move it somewhere and rotate it some amount. 2. Make a second dummy object, move it somewhere different and rotate it differently as well. 3. Make a third dummy object, make it a child of the second. 4. Select the third dummy, Match Rotation to the first. 5. Make a new (fourth) dummy, leave as-is, and Match Rotation to first dummy. Why do the third and fourth dummies have different orientations? It's a bug, right? In 2012 it reacts correctly, but not when stuff is keyframed. Cheers, -- Alan

