Hey guys,

At work we're just beginning to adopt SI 2013 SP1 and an animator pointed
this out to me today...

1. Make a dummy object, move it somewhere and rotate it some amount.
2. Make a second dummy object, move it somewhere different and rotate it
differently as well.
3. Make a third dummy object, make it a child of the second.
4. Select the third dummy, Match Rotation to the first.
5. Make a new (fourth) dummy, leave as-is, and Match Rotation to first
dummy.

Why do the third and fourth dummies have different orientations? It's a
bug, right? In 2012 it reacts correctly, but not when stuff is keyframed.

Cheers,

   -- Alan

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