I think what's important here to understand is that we are focusing on
realistic scopes for
releases. The Horde framework is extremely powerful. One example is a la
ola wave,
which could be done with a procedural map such as an animatable
gradient. Character
interaction is a different topic, but we'll be already able to dive into
lots of workflow and
rig designs with version 1.0. Since we develop in conjunction with
supporting studios
we can ensure to hit production quality solution rather than guessing in
the dark. So
v1.0 focused on crowd choreography with maps to make crowds accessible
to the non-
programmer type. Once that's released we can focus on other areas, such
as character
to character interaction.
My long term dream scenario is to have a crowd throwing a ball around. :-)
On 3/9/2013 1:37 AM, Jeremie Passerin wrote:
Yeah character fighting when they meet each other... that's what I meant.
I love how easy it seems to drive your crowd, and obviously how fast
it is !