I think what's important here to understand is that we are focusing on realistic scopes for releases. The Horde framework is extremely powerful. One example is a la ola wave, which could be done with a procedural map such as an animatable gradient. Character interaction is a different topic, but we'll be already able to dive into lots of workflow and rig designs with version 1.0. Since we develop in conjunction with supporting studios we can ensure to hit production quality solution rather than guessing in the dark. So v1.0 focused on crowd choreography with maps to make crowds accessible to the non- programmer type. Once that's released we can focus on other areas, such as character
to character interaction.

My long term dream scenario is to have a crowd throwing a ball around. :-)

On 3/9/2013 1:37 AM, Jeremie Passerin wrote:
Yeah character fighting when they meet each other... that's what I meant.
I love how easy it seems to drive your crowd, and obviously how fast it is !



Reply via email to