Yeah, and if you delete the Envelope Op it gets confused when painting. It's rather lame that you have to mute it.
I should've clarified I didn't mean to delete the op itself, but mute it and use an ICE equivalent instead. On Mon, Mar 11, 2013 at 1:33 PM, Peter Agg <[email protected]> wrote: > Even with the DQ compound you still have to paint a regular envelope, mute > the operator and replace it with an ICE one. You also have to be very > careful about the group ordering you give the compound as, if the order > changes, it can get a bit funky! > > Basically I wouldn't really recommend it unless you need DQ. :) Still fun > to check out. > > > > > On 11 March 2013 17:23, Jules Stevenson <[email protected]> wrote: > >> Ahh, interesting, thanks Alan. Will have a look... >> >> >> On Mon, Mar 11, 2013 at 5:11 PM, Alan Fregtman >> <[email protected]>wrote: >> >>> Perhaps ditch the classic EnvelopeOp for the ICE envelope equivalent? >>> The "Dual Quaternion Deformation" compound can do Linear (classic) Blend >>> Skinning. >>> >>> If you want to ditch DQ altogether you can dig into the compound and >>> strip out the DQ logic, leaving only the linear bind. >>> >>> >>> >>> >>> On Mon, Mar 11, 2013 at 5:58 AM, Jules Stevenson < >>> [email protected]> wrote: >>> >>>> Hey Gang, is there any documentation for correctly setting envelope >>>> weights via ice? >>>> >>>> I can see from dialing down the available properties of the cluster you >>>> have the per point envelope weights per deformer array, plus another >>>> attribute of per point envelope weights (so not referenced against the >>>> deformer index array, I'm presuming this is just for data visualization). >>>> However when I set these I can see the weight colours pop into existence in >>>> the view-port, but the actual envelope operator does nothing, it fails to >>>> bind these new weights to the object - the mesh stays still as the >>>> deformers move. >>>> >>>> Is there a best practice involved here? >>>> >>>> Many thanks for any help, >>>> >>>> Jules >>>> >>> >>> >> >

