Not 100% sure what you're using or trying to use.
In 2012 or 2013 they introduced GetGeometry3() specifically for python,
that with the time in frames argument worked ok for me.

In CPP GetGeometry with a time argument also works fine in my (dated)
experience, but the time option is only available runOnce, operators can't
look up times other than current, so if you're doing this inside an op,
then the time parameter won't work.

You can also explicitly pass it what construction mode to look up, if
defaulted it will use the current mode (so make sure you're not defaulting
it and in modelling mode or something).

On Thu, Mar 14, 2013 at 4:05 PM, ran sariel <[email protected]> wrote:

> Hi
>
> I'm trying to get values on geometry at a certain frame.
> when using python - as long as I roll the playControl to that frame and
> call "refresh" (ugly I know)
> data= mesh.GetSurfacePointLocatorsFromPoints()
> vertices=mesh.evaluatePositions(data)
>
> I get the correct data.
>
> on C++ no matter what I do, the geometry is not reflecting the
> deformations,
>
> searching through the docs,  - it suggests GetGeometry(currentTime);
> (defaulting to current)
> so:
> "
> std::vector<double>posData;
> PolygonMesh
> mesh=node.GetActivePrimitive(currentFrame).GetGeometry(currentFrame);"
> PointLocatorData data = mesh.GetSurfacePointLocatorsFromPoints();
> posData.resize(data.GetCount()*3);
> mesh.EvaluatePositions(data,-1,0,&posData.front());
>
> """
>
> any ideas???
>
> cheers
> Ran
>
>
>
>


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