Hello Fabricio
I have a same issue...
Could you share a ice graph you mentioned as below.
"problem solved:

I had to multiply the original particle rotation by the inverse of the
rotation of the closest point on the emitter, then multiply the result
back again to the actual (deformed) rotation of the closest point on
the emitter."

Thanks
Kang


2012/9/24 Fabricio Chamon <[email protected]>

> yep Alan, not using simulated icetrees at all... but thanks for the
> reminder.
> my problem was updating a rotation value that is relative to a defined
> location on a pre-envelope state. So I had to multiply by the inverse first
> to get it in local space, then transforn back to world space to apply the
> offset.
> too much rotations and my head went gimbal locked.. =)
>



-- 
*Byungchul Kang* | MBC CG TEAM [http://imbc.com]
http://cgndev.com

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