Oops, disregard the arrow on the right :)

On Tue, Mar 19, 2013 at 10:18 AM, Jonathan Laborde
<[email protected]>wrote:

> A bit late, but here goes. No need to simulate something like that of
> course.
>
>
>
> On Tue, Mar 19, 2013 at 10:14 AM, adrian wyer <
> [email protected]> wrote:
>
>> ** ** ** ** ** **
>>
>> doh!****
>>
>> ** **
>>
>> yeah, putting the whole thing in a NON simulated tree works much
>> better... live and learn****
>>
>> ** **
>>
>> thanks guys****
>>
>> ** **
>>
>> a****
>>
>> ** **
>>  ------------------------------
>>
>> *From:* **[email protected]** [mailto:**
>> [email protected]**] *On Behalf Of *Alan Fregtman
>> *Sent:* 19 March 2013 14:04
>> *To:* XSI Mailing List
>> *Subject:* Re: proximity push****
>>
>> ** **
>>
>> That's probably because you have a Simulation operator stack marker. If
>> you have one, things below it only evaluate on the first frame.****
>>
>> ** **
>>
>> Anyway, you can already do this effect without simulation and without
>> custom stuff using "Move Points Outside Geometry", which comes with
>> Softimage (since 2012 or so, I think -- anyway it's part of Phil's ICE Pack
>> if you don't already have it.)****
>>
>> ** **
>>
>> The only thing that doesn't do is let you push beyond the actual surface
>> (so there's some space between), but that's trivial to hack into it (or you
>> could clone your egg and scale it up a bit, and use that for the ICE input.)
>> ****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> On Tue, Mar 19, 2013 at 10:00 AM, ****adrian**** wyer <
>> [email protected]> wrote:****
>>
>> if it's not simmed, the proximity to the egg (closest location) isn't
>> updated****
>>
>>  ****
>>
>> a****
>>
>>  ****
>>  ------------------------------
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Gustavo Eggert
>> Boehs
>> *Sent:* 19 March 2013 13:42
>> *To:* SI mailing list
>> *Subject:* Re: proximity push****
>>
>>  ****
>>
>> Any particular reason to have it simed? Looks like something that would
>> work just as good with an unsimed tree.****
>>
>>  ****
>>
>>  ****
>>
>> 2013/3/19 Stephen Blair <[email protected]>****
>>
>> I don't know, maybe something about your blend?
>> without that it seems ok:
>> http://screencast.com/t/yr6Z5nzKzZp****
>>
>>
>>
>> On 19/03/2013 9:24 AM, ****adrian**** wyer wrote:****
>>
>>  im sure this is something everyone has done at some time, im pushing an
>> egg through a tube (as you do)****
>>
>>  ****
>>
>> need the tube to bulge where the egg is... and then shrink back to
>> original diameter after egg has passed....****
>>
>>  ****
>>
>> i have a setup i nice that works fine, until i want to increase the egg
>> size/push amount****
>>
>>  ****
>>
>> i'm getting crazy discrepancies in the values, resulting in horrible
>> deformations****
>>
>>  ****
>>
>> attached screen of icetree, can anyone show me where im being an idiot??*
>> ***
>>
>>  ****
>>
>> thanks****
>>
>>  ****
>>
>> Adrian Wyer
>> Fluid Pictures
>> ****75-77 Margaret St****.
>> ****London****
>> W1W 8SY
>> ++44(0) 207 580 0829 ****
>>
>>
>> [email protected]****
>>
>> www.fluid-pictures.com ****
>>
>>  ****
>>
>> Fluid Pictures Limited is registered in **England** and ****Wales****.
>> Company number:5657815
>> VAT number: 872 6893 71****
>>
>>  ****
>>
>>  ****
>>
>>
>>
>> ****
>>
>>  ****
>>
>> --
>> Gustavo E Boehs
>> http://www.gustavoeb.com.br/blog ****
>>   ------------------------------
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2012.0.2240 / Virus Database: 2641/5687 - Release Date: 03/18/13
>> ****
>>
>> ** **
>>  ------------------------------
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2012.0.2240 / Virus Database: 2641/5687 - Release Date: 03/18/13
>> ****
>>
>
>

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