Oops, disregard the arrow on the right :)
On Tue, Mar 19, 2013 at 10:18 AM, Jonathan Laborde <[email protected]>wrote: > A bit late, but here goes. No need to simulate something like that of > course. > > > > On Tue, Mar 19, 2013 at 10:14 AM, adrian wyer < > [email protected]> wrote: > >> ** ** ** ** ** ** >> >> doh!**** >> >> ** ** >> >> yeah, putting the whole thing in a NON simulated tree works much >> better... live and learn**** >> >> ** ** >> >> thanks guys**** >> >> ** ** >> >> a**** >> >> ** ** >> ------------------------------ >> >> *From:* **[email protected]** [mailto:** >> [email protected]**] *On Behalf Of *Alan Fregtman >> *Sent:* 19 March 2013 14:04 >> *To:* XSI Mailing List >> *Subject:* Re: proximity push**** >> >> ** ** >> >> That's probably because you have a Simulation operator stack marker. If >> you have one, things below it only evaluate on the first frame.**** >> >> ** ** >> >> Anyway, you can already do this effect without simulation and without >> custom stuff using "Move Points Outside Geometry", which comes with >> Softimage (since 2012 or so, I think -- anyway it's part of Phil's ICE Pack >> if you don't already have it.)**** >> >> ** ** >> >> The only thing that doesn't do is let you push beyond the actual surface >> (so there's some space between), but that's trivial to hack into it (or you >> could clone your egg and scale it up a bit, and use that for the ICE input.) >> **** >> >> ** ** >> >> ** ** >> >> ** ** >> >> On Tue, Mar 19, 2013 at 10:00 AM, ****adrian**** wyer < >> [email protected]> wrote:**** >> >> if it's not simmed, the proximity to the egg (closest location) isn't >> updated**** >> >> **** >> >> a**** >> >> **** >> ------------------------------ >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Gustavo Eggert >> Boehs >> *Sent:* 19 March 2013 13:42 >> *To:* SI mailing list >> *Subject:* Re: proximity push**** >> >> **** >> >> Any particular reason to have it simed? Looks like something that would >> work just as good with an unsimed tree.**** >> >> **** >> >> **** >> >> 2013/3/19 Stephen Blair <[email protected]>**** >> >> I don't know, maybe something about your blend? >> without that it seems ok: >> http://screencast.com/t/yr6Z5nzKzZp**** >> >> >> >> On 19/03/2013 9:24 AM, ****adrian**** wyer wrote:**** >> >> im sure this is something everyone has done at some time, im pushing an >> egg through a tube (as you do)**** >> >> **** >> >> need the tube to bulge where the egg is... and then shrink back to >> original diameter after egg has passed....**** >> >> **** >> >> i have a setup i nice that works fine, until i want to increase the egg >> size/push amount**** >> >> **** >> >> i'm getting crazy discrepancies in the values, resulting in horrible >> deformations**** >> >> **** >> >> attached screen of icetree, can anyone show me where im being an idiot??* >> *** >> >> **** >> >> thanks**** >> >> **** >> >> Adrian Wyer >> Fluid Pictures >> ****75-77 Margaret St****. >> ****London**** >> W1W 8SY >> ++44(0) 207 580 0829 **** >> >> >> [email protected]**** >> >> www.fluid-pictures.com **** >> >> **** >> >> Fluid Pictures Limited is registered in **England** and ****Wales****. >> Company number:5657815 >> VAT number: 872 6893 71**** >> >> **** >> >> **** >> >> >> >> **** >> >> **** >> >> -- >> Gustavo E Boehs >> http://www.gustavoeb.com.br/blog **** >> ------------------------------ >> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2012.0.2240 / Virus Database: 2641/5687 - Release Date: 03/18/13 >> **** >> >> ** ** >> ------------------------------ >> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2012.0.2240 / Virus Database: 2641/5687 - Release Date: 03/18/13 >> **** >> > >

