ah, thanks a lot.
jimmy

On Thu, Mar 21, 2013 at 4:11 PM, Grahame Fuller <[email protected]
> wrote:

> Cosine is always between -1 and 1 inclusive, so arccos (which is its
> inverse) is undefined outside that range. Just clamp your inputs, and you
> should be fine.
>
> gray
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of jimmy gass
> Sent: Thursday, March 21, 2013 03:51 PM
> To: [email protected]
> Subject: arcCos nan
>
> I'm having issues with arccos returning nan for some values.
>
> Is there a way to filter out the nan and just return 0? It can break
> renders and simulations.
>
> What would cause arccos to return nan, is it like divide by zero? Maybe I
> can do a check of the values before I'm operating on them.
>
> Thanks
>
> jimmy
>

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