> Are you finding the full HD renders to  take an extraordinary amount of hard 
> disk space? 
 

Full HD is about 6 times the amount of pixels, so you have 6 times more data in 
theory. With compression this can be less, but I always had uncompressed as a 
master format. Ofcourse lossless compressed for rendering.

It used to require faster storage, such as 15000 rpm SCSI drives, which were 
very expensive for limited capacity – at some point 2000 euro for 73Gb, which 
could hold about 20 minutes of uncompressed tiffs in full HD. I remember doing 
a production like that with two such drives travelling back and forth between 
studio and recording lab in different countries. So yes, it was an issue at the 
time.
Nowadays even cheap consumer disks are fast enough and are often 1Tb and over. 
It’s not a huge deal anymore.

But resolution isn’t the only thing that changed - every step in your workflow 
can be affected one way or other.
The 8bit images from the past are now HalfFloat or Float Exrs, and a single 
pass became a few passes to a whole lot of them - which in turn makes for more 
complex compositing. The higher resolution puts a higher demand on the detail 
and complexity of scenes and assets you work with. Techniques and software 
changed, there is now caching which can easily take up more disk space than 
renders. Workflows changed, with other policies on versioning and milestones.
I find that these other factors have a higher impact and consequences than the 
simple step up to a higher resolution.

But I wouldn’t want to scare you away from fullHD, quite the contrary.
I found the move to HD quite smooth, rewarding, and I never wanted to go back 
to SD with all its weird little issues.
We’ll see where we’re at in ten years – with all the talk about 4k and more, 
but I don’t believe HD will be obsolete, while SD will be quite marginal.

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